public void LoadEnvCell(uint envCellID) { var envCell = new ACE.Server.Physics.Common.EnvCell(DatManager.CellDat.ReadFromDat <EnvCell>(envCellID)); envCell.Pos = new ACE.Server.Physics.Common.Position(); EnvCell = new R_EnvCell(envCell); ModelType = ModelType.EnvCell; }
public void LoadEnvCell(uint envCellID) { // TODO: this should be more like WorldViewer, with support for various StaticObjects and their PhysicsEffects in the EnvCell var envCell = new ACE.Server.Physics.Common.EnvCell(DatManager.CellDat.ReadFromDat <EnvCell>(envCellID)); envCell.Pos = new ACE.Server.Physics.Common.Position(); EnvCell = new R_EnvCell(envCell); ModelType = ModelType.EnvCell; }