示例#1
0
        public void AssignmentMustWorkForRec15()
        {
            var t   = _.t(new B0(), new B1(), new B2(), new B3(), new B4(), new B5(), new B6(), new B7(), new B8(), new B9(), new B10(), new B11(), new B12(), new B13(), new B14());
            A0  a0  = t._1;
            A1  a1  = t._2;
            A2  a2  = t._3;
            A3  a3  = t._4;
            A4  a4  = t._5;
            A5  a5  = t._6;
            A6  a6  = t._7;
            A7  a7  = t._8;
            A8  a8  = t._9;
            A9  a9  = t._10;
            A10 a10 = t._11;
            A11 a11 = t._12;
            A12 a12 = t._13;
            A13 a13 = t._14;
            A14 a14 = t._15;

            Assert.NotNull(a0);
            Assert.NotNull(a1);
            Assert.NotNull(a2);
            Assert.NotNull(a3);
            Assert.NotNull(a4);
            Assert.NotNull(a5);
            Assert.NotNull(a6);
            Assert.NotNull(a7);
            Assert.NotNull(a8);
            Assert.NotNull(a9);
            Assert.NotNull(a10);
            Assert.NotNull(a11);
            Assert.NotNull(a12);
            Assert.NotNull(a13);
            Assert.NotNull(a14);
        }
示例#2
0
    public void setRespFalse()
    {
        A1.SetActive(false);
        A2.SetActive(false);
        A3.SetActive(false);
        A4.SetActive(false);
        A5.SetActive(false);
        A6.SetActive(false);
        A7.SetActive(false);

        B1.SetActive(false);
        B2.SetActive(false);
        B3.SetActive(false);
        B4.SetActive(false);
        B5.SetActive(false);
        B6.SetActive(false);
        B7.SetActive(false);

        C1.SetActive(false);
        C2.SetActive(false);
        C3.SetActive(false);
        C4.SetActive(false);
        C5.SetActive(false);
        C6.SetActive(false);
        C7.SetActive(false);
    }
    void Start()
    {
        Profiler.BeginSample("A");
        var a = new A6();

        Profiler.EndSample();

        Profiler.BeginSample("B");
        B b = new B();

        Profiler.EndSample();

        Profiler.BeginSample("S1");
        S1 s1 = new S1();

        Profiler.EndSample();

        Profiler.BeginSample("Empty");
        Empty e0 = new Empty();

        Profiler.EndSample();

        Profiler.BeginSample("C1");
        C1 c1 = new C1();

        Profiler.EndSample();

        Profiler.BeginSample("C2");
        C2 c2 = new C2();

        Profiler.EndSample();

        Profiler.BeginSample("C3");
        C3 c3 = new C3();

        Profiler.EndSample();

        Profiler.BeginSample("C4");
        C4 c4 = new C4();

        Profiler.EndSample();

        Profiler.BeginSample("C5");
        C5 c5 = new C5();

        Profiler.EndSample();

        Profiler.BeginSample("C6");
        C6 c6 = new C6();

        Profiler.EndSample();

        Profiler.BeginSample("C7");
        C7 c7 = new C7();

        Profiler.EndSample();
    }
示例#4
0
        public void TestOrderTransitiveRunAfter()
        {
            var a = new A6();
            var b = new B6();
            var c = new C6();
            var s = new IBuildStep[] { b, a, c };

            var sorted = Builder.SortSteps(s);

            Assert.That(sorted, Is.EqualTo(new IBuildStep[] { a, b, c }));
        }
示例#5
0
    void Start()
    {
        Profiler.BeginSample("A");
        var a = new A6();

        Profiler.EndSample();

        Profiler.BeginSample("B");
        B b = new B();

        Profiler.EndSample();
    }
示例#6
0
        public void AssignmentMustWorkForRec23()
        {
            var t   = _.t(new B0(), new B1(), new B2(), new B3(), new B4(), new B5(), new B6(), new B7(), new B8(), new B9(), new B10(), new B11(), new B12(), new B13(), new B14(), new B15(), new B16(), new B17(), new B18(), new B19(), new B20(), new B21(), new B22());
            A0  a0  = t._1;
            A1  a1  = t._2;
            A2  a2  = t._3;
            A3  a3  = t._4;
            A4  a4  = t._5;
            A5  a5  = t._6;
            A6  a6  = t._7;
            A7  a7  = t._8;
            A8  a8  = t._9;
            A9  a9  = t._10;
            A10 a10 = t._11;
            A11 a11 = t._12;
            A12 a12 = t._13;
            A13 a13 = t._14;
            A14 a14 = t._15;
            A15 a15 = t._16;
            A16 a16 = t._17;
            A17 a17 = t._18;
            A18 a18 = t._19;
            A19 a19 = t._20;
            A20 a20 = t._21;
            A21 a21 = t._22;
            A22 a22 = t._23;

            Assert.NotNull(a0);
            Assert.NotNull(a1);
            Assert.NotNull(a2);
            Assert.NotNull(a3);
            Assert.NotNull(a4);
            Assert.NotNull(a5);
            Assert.NotNull(a6);
            Assert.NotNull(a7);
            Assert.NotNull(a8);
            Assert.NotNull(a9);
            Assert.NotNull(a10);
            Assert.NotNull(a11);
            Assert.NotNull(a12);
            Assert.NotNull(a13);
            Assert.NotNull(a14);
            Assert.NotNull(a15);
            Assert.NotNull(a16);
            Assert.NotNull(a17);
            Assert.NotNull(a18);
            Assert.NotNull(a19);
            Assert.NotNull(a20);
            Assert.NotNull(a21);
            Assert.NotNull(a22);
        }
示例#7
0
 static void Main()
 {
     A1.Foo();
     A2.Foo();
     A3.Foo();
     A4.Foo();
     A5.Foo();
     A6.Foo();
     A7.Foo();
     A8.Foo();
     A9.Foo();
     A10.Foo();
     Console.WriteLine("<%END%>");
 }
示例#8
0
 public static void Foo()
 {
     if (foo_called)
     {
         return;
     }
     foo_called = true;
     Console.WriteLine("A3.Foo");
     X.N++;
     A1.Foo();
     A2.Foo();
     A4.Foo();
     A5.Foo();
     A6.Foo();
     A7.Foo();
     A8.Foo();
     A9.Foo();
     A10.Foo();
 }
示例#9
0
        public void AssignmentMustWorkForRec7()
        {
            var t  = _.t(new B0(), new B1(), new B2(), new B3(), new B4(), new B5(), new B6());
            A0  a0 = t._1;
            A1  a1 = t._2;
            A2  a2 = t._3;
            A3  a3 = t._4;
            A4  a4 = t._5;
            A5  a5 = t._6;
            A6  a6 = t._7;

            Assert.NotNull(a0);
            Assert.NotNull(a1);
            Assert.NotNull(a2);
            Assert.NotNull(a3);
            Assert.NotNull(a4);
            Assert.NotNull(a5);
            Assert.NotNull(a6);
        }
示例#10
0
 public A5()
 {
     A6 = new A6();
 }
示例#11
0
        private void towerChange(Tower tower)
        {
            A1.Invoke((Action) delegate { A1.Visible = false; });
            A2.Invoke((Action) delegate { A2.Visible = false; });
            A3.Invoke((Action) delegate { A3.Visible = false; });
            A4.Invoke((Action) delegate { A4.Visible = false; });
            A5.Invoke((Action) delegate { A5.Visible = false; });
            A6.Invoke((Action) delegate { A6.Visible = false; });
            B1.Invoke((Action) delegate { B1.Visible = false; });
            B2.Invoke((Action) delegate { B2.Visible = false; });
            B3.Invoke((Action) delegate { B3.Visible = false; });
            B4.Invoke((Action) delegate { B4.Visible = false; });
            B5.Invoke((Action) delegate { B5.Visible = false; });
            B6.Invoke((Action) delegate { B6.Visible = false; });
            C1.Invoke((Action) delegate { C1.Visible = false; });
            C2.Invoke((Action) delegate { C2.Visible = false; });
            C3.Invoke((Action) delegate { C3.Visible = false; });
            C4.Invoke((Action) delegate { C4.Visible = false; });
            C5.Invoke((Action) delegate { C5.Visible = false; });
            C6.Invoke((Action) delegate { C6.Visible = false; });



            if (tower.A[0] != 0)
            {
                A1.Invoke((Action) delegate { A1.Text = (tower.A[0] + ""); });
                A1.Invoke((Action) delegate { A1.Visible = true; });
            }

            if (tower.A[1] != 0)
            {
                A2.Invoke((Action) delegate { A2.Text = (tower.A[1] + ""); });
                A2.Invoke((Action) delegate { A2.Visible = true; });
            }

            if (tower.A[2] != 0)
            {
                A3.Invoke((Action) delegate { A3.Text = (tower.A[2] + ""); });
                A3.Invoke((Action) delegate { A3.Visible = true; });
            }
            if (tower.A[3] != 0)
            {
                A4.Invoke((Action) delegate { A4.Text = (tower.A[3] + ""); });
                A4.Invoke((Action) delegate { A4.Visible = true; });
            }
            if (tower.A[4] != 0)
            {
                A5.Invoke((Action) delegate { A5.Text = (tower.A[4] + ""); });
                A5.Invoke((Action) delegate { A5.Visible = true; });
            }
            if (tower.A[5] != 0)
            {
                A6.Invoke((Action) delegate { A6.Text = (tower.A[5] + ""); });
                A6.Invoke((Action) delegate { A6.Visible = true; });
            }


            if (tower.B[0] != 0)
            {
                B1.Invoke((Action) delegate { B1.Text = (tower.B[0] + ""); });
                B1.Invoke((Action) delegate { B1.Visible = true; });
            }

            if (tower.B[1] != 0)
            {
                B2.Invoke((Action) delegate { B2.Text = (tower.B[1] + ""); });
                B2.Invoke((Action) delegate { B2.Visible = true; });
            }

            if (tower.B[2] != 0)
            {
                B3.Invoke((Action) delegate { B3.Text = (tower.B[2] + ""); });
                B3.Invoke((Action) delegate { B3.Visible = true; });
            }
            if (tower.B[3] != 0)
            {
                B4.Invoke((Action) delegate { B4.Text = (tower.B[3] + ""); });
                B4.Invoke((Action) delegate { B4.Visible = true; });
            }
            if (tower.B[4] != 0)
            {
                B5.Invoke((Action) delegate { B5.Text = (tower.B[4] + ""); });
                B5.Invoke((Action) delegate { B5.Visible = true; });
            }
            if (tower.B[5] != 0)
            {
                B6.Invoke((Action) delegate { B6.Text = (tower.B[5] + ""); });
                B6.Invoke((Action) delegate { B6.Visible = true; });
            }


            if (tower.C[0] != 0)
            {
                C1.Invoke((Action) delegate { C1.Text = (tower.C[0] + ""); });
                C1.Invoke((Action) delegate { C1.Visible = true; });
            }

            if (tower.C[1] != 0)
            {
                C2.Invoke((Action) delegate { C2.Text = (tower.C[1] + ""); });
                C2.Invoke((Action) delegate { C2.Visible = true; });
            }

            if (tower.C[2] != 0)
            {
                C3.Invoke((Action) delegate { C3.Text = (tower.C[2] + ""); });
                C3.Invoke((Action) delegate { C3.Visible = true; });
            }
            if (tower.C[3] != 0)
            {
                C4.Invoke((Action) delegate { C4.Text = (tower.C[3] + ""); });
                C4.Invoke((Action) delegate { C4.Visible = true; });
            }
            if (tower.C[4] != 0)
            {
                C5.Invoke((Action) delegate { C5.Text = (tower.C[4] + ""); });
                C5.Invoke((Action) delegate { C5.Visible = true; });
            }
            if (tower.C[5] != 0)
            {
                C6.Invoke((Action) delegate { C6.Text = (tower.C[5] + ""); });
                C6.Invoke((Action) delegate { C6.Visible = true; });
            }
        }
示例#12
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }
示例#13
0
    public static int Main()
    {
        A  a  = null;
        A2 a2 = null;
        A3 a3 = null;
        A4 a4 = null;
        A5 a5 = null;
        A6 a6 = null;

        if (-a != -5)
        {
            return(1);
        }
        if (-a2 != -3)
        {
            return(2);
        }
        if (-a3 != -1)
        {
            return(3);
        }
        if (-a4 != -7)
        {
            return(4);
        }
        if (-a5 != -8)
        {
            return(5);
        }
        if (-a6 != -2)
        {
            return(6);
        }

        if (~a != -6)
        {
            return(10);
        }
        if (~a2 != -4)
        {
            return(11);
        }
        if (~a3 != -2)
        {
            return(12);
        }
        if (~a4 != 4294967289)
        {
            return(13);
        }
        if (~a5 != -9)
        {
            return(14);
        }
        if (~a6 != -3)
        {
            return(15);
        }

        MyDecimal d = new MyDecimal();

        if (-d != -42)
        {
            return(20);
        }

        E e = E.Value;

        if (~e != (E)4294967271)
        {
            return(21);
        }

        uint dp = 0;

        dp = +dp;

        Console.WriteLine("OK");
        return(0);
    }
示例#14
0
    void Update()
    {
        if (respondio && waith < 200)
        {
            waith++;
        }
        else
        {
            waith     = 0;
            respondio = false;
        }
        if (planet > 8)
        {
            planet = 1;
        }
        if (A.getAns() && !respondio)
        {
            Debug.Log("A!!!");
            Respuesta = "A";
            isItCorrect();
            respondio = true;
        }
        else if (B.getAns() && !respondio)
        {
            Debug.Log("B¡!!");
            Respuesta = "B";
            isItCorrect();
            respondio = true;
        }
        else if (C.getAns() && !respondio)
        {
            Debug.Log("C¡!!");
            Respuesta = "C";
            isItCorrect();
            respondio = true;
        }

        // preguntas Mercurio
        if (planet == Mer)
        {
            setRespFalse();
            A1.SetActive(true);
            B1.SetActive(true);
            C1.SetActive(true);

            CurrentPos = Mercurio;
            timmer     = 0;

            //saludar
            if (!Boolwait && saludar)
            {
                setAudFalse();
                AuHola.SetActive(true);
                saludar = false;
                Wait(1.2f);
            }
            else if (!Boolwait && pista != 1)
            {
                setAudFalse();
                Au1Pr.SetActive(true);

                //pista
                pista = pista * -1;
                Wait(15);
            }
            if (!Boolwait && pista == 1)
            {
                setAudFalse();
                Au1Pi.SetActive(true);
                pista = pista * -1;
                Wait(8);
            }
            //esperar
        }

        if (planet == Ven)
        {
            setRespFalse();
            A2.SetActive(true);
            B2.SetActive(true);
            C2.SetActive(true);
            CurrentPos = Venus;
            timmer     = 0;

            if (!Boolwait && pista2 != 1)
            {
                //pregunta
                pista2 = pista2 * -1;
                setAudFalse();
                Au2Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista2 == 1)
            {
                //pista
                pista2 = pista2 * -1;
                setAudFalse();
                Au2Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Tie)
        {
            setRespFalse();
            A3.SetActive(true);
            B3.SetActive(true);
            C3.SetActive(true);
            CurrentPos = Tierra;
            timmer     = 0;

            if (!Boolwait && pista3 != 1)
            {
                //pregunta
                pista3 = pista3 * -1;
                setAudFalse();
                Au3Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista3 == 1)
            {
                //pista
                pista3 = pista3 * -1;
                setAudFalse();
                Au3Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Mar)
        {
            setRespFalse();
            A4.SetActive(true);
            B4.SetActive(true);
            C4.SetActive(true);
            CurrentPos = Marte;
            timmer     = 0;

            if (!Boolwait && pista4 != 1)
            {
                //pregunta
                pista4 = pista4 * -1;
                setAudFalse();
                Au4Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista4 == 1)
            {
                //pista
                pista4 = pista4 * -1;
                setAudFalse();
                Au4Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Jup)
        {
            setRespFalse();
            A5.SetActive(true);
            B5.SetActive(true);
            C5.SetActive(true);
            CurrentPos = Jupiter;
            timmer     = 0;

            if (!Boolwait && pista5 != 1)
            {
                //pregunta
                pista5 = pista5 * -1;
                setAudFalse();
                Au5Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista5 == 1)
            {
                //pista
                pista5 = pista5 * -1;
                setAudFalse();
                Au5Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Sat)
        {
            setRespFalse();
            A6.SetActive(true);
            B6.SetActive(true);
            C6.SetActive(true);
            CurrentPos = Saturno;
            timmer     = 0;

            if (!Boolwait && pista6 != 1)
            {
                //pregunta
                pista6 = pista6 * -1;
                setAudFalse();
                Au6Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista6 == 1)
            {
                //pista
                pista6 = pista6 * -1;
                setAudFalse();
                Au6Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Nep)
        {
            setRespFalse();
            A7.SetActive(true);
            B7.SetActive(true);
            C7.SetActive(true);
            CurrentPos = Neptuno;
            timmer     = 0;

            if (!Boolwait && pista7 != 1)
            {
                //pregunta
                pista7 = pista7 * -1;
                setAudFalse();
                Au7Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista7 == 1)
            {
                //pista
                pista7 = pista7 * -1;
                setAudFalse();
                Au7Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Ura)
        {
            waitTime = waitTime + tres;
            tres     = 0;
            ganaste.SetActive(true);
            gano       = true;
            CurrentPos = Urano;
            timmer     = 0;

            if (!Boolwait && pista8 != 1)
            {
                //pregunta
                pista8 = pista8 * -1;
                setAudFalse();
                Au8Pr.SetActive(true);
                Wait(4);
            }
            if (!Boolwait && pista8 == 1)
            {
                //pista
                pista8 = pista8 * -1;
                setAudFalse();
                Au8Pi.SetActive(true);
                Wait(4);
            }
        }
        ShoulIWait();
        if (!Boolwait && gano)
        {
            SceneManager.LoadScene("Menu");
        }
        transform.localPosition = Vector3.Lerp(transform.localPosition, CurrentPos.position, 0.1f);
        transform.localRotation = Quaternion.Slerp(transform.localRotation, CurrentPos.rotation, 0.1f);
    }
示例#15
0
 public A7(A6 a6)
 {
 }
示例#16
0
 public A5(A7 a7, A6 a6, A8 a8)
 {
 }