public DesktopActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public FirstPersonPlayerActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public TestButtonsActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public InGameActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public CameraActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public PlayerMainActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public GremlinActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public CharacterActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public MainMenuActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public DialogActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public XboxOneActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public PlayerInputActionMapActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public CreatureActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public PortalActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public ButtonInputActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public CatchFruitActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public GeneralActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public DefaultInputActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public NewLookActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public AttackActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public RobotActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public MouseActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public UIActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public DevKeyActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public GridInteractionActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public FerretActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public GamePlayActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public MovementsActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public PlayerControlsActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public CinematicActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }