private async void refresh_button_Click(object sender, RoutedEventArgs e) { server = (server_list.SelectedItem as query_server.Server); int port_index = server.addr.IndexOf(':'); port = server.addr.Remove(0, port_index + 1); server select_server = new server(ip, port); if (await select_server.connect_server()) { game.Text = select_server.Game.TrimEnd('\0'); name.Text = select_server.Name.TrimEnd('\0'); map.Text = select_server.Map.TrimEnd('\0'); players.Text = select_server.Players_maxplayers.TrimEnd('\0'); add_button.Visibility = Visibility.Visible; refresh_button.Visibility = Visibility.Visible; await select_server.update_player_list(); player_list.ItemsSource = select_server.Player_list.Select(x => x.TrimEnd('\0')).ToList <string>(); } else { game.Text = "连接失败"; name.Text = ""; map.Text = ""; players.Text = ""; add_button.Visibility = Visibility.Collapsed; } }
private async void detialsItem_Click(object sender, RoutedEventArgs e) { if (servers.SelectedItem != null) { ConnectedAnimation animation = null; _storedItem = servers.SelectedItem as server; await _storedItem.update_player_list(); // game_selected.Text = _storedItem.Game.TrimEnd('\0'); name_selected.Text = _storedItem.Name.TrimEnd('\0'); map_selected.Text = _storedItem.Map.TrimEnd('\0'); players_selected.Text = "Players:" + _storedItem.Players_maxplayers.TrimEnd('\0'); List <string> Player_list = new List <string>(); Player_list = _storedItem.Player_list.Select(x => x.TrimEnd('\0')).ToList <string>(); player_list.ItemsSource = _storedItem.Player_list; animation = servers.PrepareConnectedAnimation("forwardAnimation", _storedItem, "connectedElement"); SmokeGrid.Visibility = Visibility.Visible; animation.TryStart(destinationElement); } }