Пример #1
0
        internal bool HitTest( HitArea area )
        {
            if ( !this.IsEnabled )
                return false;

            return this.hitTesting ( area );
        }
Пример #2
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        protected Bullet( IPlayScene scene, int type, Vector2 location, string movieName, float speed, int angle, HitArea hitArea, int width, int height, int power, int life, double destroySecond, bool isMovieRotable, bool isAreaLimited, bool isAreaEntered, double areaSecond )
            : base(scene, type, location, movieName,
			null,
			speed, angle, hitArea, width, height, destroySecond, isMovieRotable, isAreaLimited, isAreaEntered, areaSecond)
        {
            this.Power = power < 0 ? 0 : power;
            this.life = life;

            this.isMoving = true;
        }
Пример #3
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        protected Region( IPlayScene scene, int type, Vector2 location, string movieName, float speed, int angle, HitArea hitArea, int width, int height, double destroySecond )
            : base(scene, type, location, movieName,
			null,
			speed, angle, hitArea, width, height, destroySecond,
			true,
			false,
			false,
			0)
        {
        }
Пример #4
0
        protected NPC( IPlayScene scene, int type, Vector2 location, string movieName, string extendMovieName, float speed, int angle, HitArea hitArea, int width, int height, int life, IList<NPCAction> actions, double destroySecond, bool isMovieRotable, bool isAreaLimited, bool isAreaEntered, double areaSecond )
            : base(scene, type, location, movieName, extendMovieName, speed, angle, hitArea, width, height, destroySecond, isMovieRotable, isAreaLimited, isAreaEntered, areaSecond)
        {
            this.life = life <= 0 ? 1 : life;
            this.protoLife = this.life;

            if ( null != actions )
                this.actions.AddRange ( actions );

            this.currentActionIndex = 0;
        }
Пример #5
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        protected override bool hitTesting( HitArea area )
        {
            if ( !base.hitTesting ( area ) )
                return false;

            foreach ( Rectangle subRectangle in this.subRectangles )
                if ( area.HitTest ( subRectangle ) )
                    return true;

            return false;
        }
Пример #6
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        protected Item( IPlayScene scene, int type, Vector2 location, string movieName, float speed, int angle, HitArea hitArea, int width, int height, double destroySecond, bool isAreaLimited, bool isAreaEntered, double areaSecond, bool isAutoPick )
            : base(scene, type, location, movieName,
			null,
			speed, angle, hitArea, width, height, destroySecond,
			false,
			isAreaLimited, isAreaEntered, areaSecond)
        {
            this.isAutoPick = isAutoPick;

            this.isMoving = true;
        }
Пример #7
0
        protected Spirit( IPlayScene scene, int type, Vector2 location, string movieName, string extendMovieName, float speed, int angle, HitArea hitArea, int width, int height, double destroySecond, bool isMovieRotable, bool isAreaLimited, bool isAreaEntered, double areaSecond )
        {
            if ( null == scene || string.IsNullOrEmpty ( movieName ) )
                throw new ArgumentNullException ( "scene, movieName", "scene, movieName can't be null" );

            this.destroyFrameCount = World.ToFrameCount ( destroySecond );

            this.scene = scene;
            this.world = scene.World;
            this.audioManager = scene.AudioManager;

            this.isMovieRotable = isMovieRotable;
            this.isAreaLimited = isAreaLimited;
            this.isAreaEntered = isAreaEntered;

            this.areaFrameCount = World.ToFrameCount ( areaSecond );

            this.Location = location;

            this.movie = Movie.Clone ( this.scene.Makings[movieName] as Movie );
            this.movie.Ended += this.movieEnded;

            this.movieName = movieName;

            if ( !string.IsNullOrEmpty ( extendMovieName ) )
            {
                this.extendMovie = Movie.Clone ( this.scene.Makings[extendMovieName] as Movie );
                this.extendMovieName = extendMovieName;
            }

            this.Width = width;
            this.Height = height;
            this.halfSize = new Vector2 ( width / 2, height / 2 );

            this.Type = type;

            this.Speed = speed;
            this.Angle = angle;
            this.HitArea = hitArea;

            if ( null != this.HitArea )
                this.HitArea.Locate ( this.getHitAreaLocation ( ) );
        }
Пример #8
0
 protected override bool hitTesting( HitArea area )
 {
     return area.HitTest ( this.rectangle );
 }
Пример #9
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 protected abstract bool hitTesting( HitArea area );