Beispiel #1
0
        internal bool HitTest( HitArea area )
        {
            if ( !this.IsEnabled )
                return false;

            return this.hitTesting ( area );
        }
Beispiel #2
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        protected Bullet( IPlayScene scene, int type, Vector2 location, string movieName, float speed, int angle, HitArea hitArea, int width, int height, int power, int life, double destroySecond, bool isMovieRotable, bool isAreaLimited, bool isAreaEntered, double areaSecond )
            : base(scene, type, location, movieName,
			null,
			speed, angle, hitArea, width, height, destroySecond, isMovieRotable, isAreaLimited, isAreaEntered, areaSecond)
        {
            this.Power = power < 0 ? 0 : power;
            this.life = life;

            this.isMoving = true;
        }
Beispiel #3
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        protected Region( IPlayScene scene, int type, Vector2 location, string movieName, float speed, int angle, HitArea hitArea, int width, int height, double destroySecond )
            : base(scene, type, location, movieName,
			null,
			speed, angle, hitArea, width, height, destroySecond,
			true,
			false,
			false,
			0)
        {
        }
Beispiel #4
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        protected NPC( IPlayScene scene, int type, Vector2 location, string movieName, string extendMovieName, float speed, int angle, HitArea hitArea, int width, int height, int life, IList<NPCAction> actions, double destroySecond, bool isMovieRotable, bool isAreaLimited, bool isAreaEntered, double areaSecond )
            : base(scene, type, location, movieName, extendMovieName, speed, angle, hitArea, width, height, destroySecond, isMovieRotable, isAreaLimited, isAreaEntered, areaSecond)
        {
            this.life = life <= 0 ? 1 : life;
            this.protoLife = this.life;

            if ( null != actions )
                this.actions.AddRange ( actions );

            this.currentActionIndex = 0;
        }
        protected override bool hitTesting( HitArea area )
        {
            if ( !base.hitTesting ( area ) )
                return false;

            foreach ( Rectangle subRectangle in this.subRectangles )
                if ( area.HitTest ( subRectangle ) )
                    return true;

            return false;
        }
Beispiel #6
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        protected Item( IPlayScene scene, int type, Vector2 location, string movieName, float speed, int angle, HitArea hitArea, int width, int height, double destroySecond, bool isAreaLimited, bool isAreaEntered, double areaSecond, bool isAutoPick )
            : base(scene, type, location, movieName,
			null,
			speed, angle, hitArea, width, height, destroySecond,
			false,
			isAreaLimited, isAreaEntered, areaSecond)
        {
            this.isAutoPick = isAutoPick;

            this.isMoving = true;
        }
Beispiel #7
0
        protected Spirit( IPlayScene scene, int type, Vector2 location, string movieName, string extendMovieName, float speed, int angle, HitArea hitArea, int width, int height, double destroySecond, bool isMovieRotable, bool isAreaLimited, bool isAreaEntered, double areaSecond )
        {
            if ( null == scene || string.IsNullOrEmpty ( movieName ) )
                throw new ArgumentNullException ( "scene, movieName", "scene, movieName can't be null" );

            this.destroyFrameCount = World.ToFrameCount ( destroySecond );

            this.scene = scene;
            this.world = scene.World;
            this.audioManager = scene.AudioManager;

            this.isMovieRotable = isMovieRotable;
            this.isAreaLimited = isAreaLimited;
            this.isAreaEntered = isAreaEntered;

            this.areaFrameCount = World.ToFrameCount ( areaSecond );

            this.Location = location;

            this.movie = Movie.Clone ( this.scene.Makings[movieName] as Movie );
            this.movie.Ended += this.movieEnded;

            this.movieName = movieName;

            if ( !string.IsNullOrEmpty ( extendMovieName ) )
            {
                this.extendMovie = Movie.Clone ( this.scene.Makings[extendMovieName] as Movie );
                this.extendMovieName = extendMovieName;
            }

            this.Width = width;
            this.Height = height;
            this.halfSize = new Vector2 ( width / 2, height / 2 );

            this.Type = type;

            this.Speed = speed;
            this.Angle = angle;
            this.HitArea = hitArea;

            if ( null != this.HitArea )
                this.HitArea.Locate ( this.getHitAreaLocation ( ) );
        }
 protected override bool hitTesting( HitArea area )
 {
     return area.HitTest ( this.rectangle );
 }
Beispiel #9
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 protected abstract bool hitTesting( HitArea area );