public override void ProcessFrame(Playable playable, FrameData info, object playerData)
 {
     textLocalizer = playerData as TextLocalizer;
     if (textLocalizer != null)
     {
         textLocalizer.ChangeID(textId);
     }
 }
Пример #2
0
 void OnEnable()
 {
     localizer = target as TextLocalizer;
 }