public override void ProcessFrame(Playable playable, FrameData info, object playerData)
 {
     textLocalizer = playerData as TextLocalizer;
     if (textLocalizer != null)
     {
         textLocalizer.ChangeID(textId);
     }
 }
Exemple #2
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 void OnEnable()
 {
     localizer = target as TextLocalizer;
 }