Пример #1
0
        public void LoadContent(Map map, string layerID)
        {
            tiles       = new List <Tile>();
            attributes  = new List <List <string> >();
            contents    = new List <List <string> >();
            motion      = new List <string>();
            solid       = new List <string>();
            fileManager = new FileManager();
            content     = new ContentManager(ScreenManager.Instance.Content.ServiceProvider, "Content");

            fileManager.LoadContent("Load/Maps/" + map.ID + ".txt", attributes, contents, layerID);

            int indexY = 0;

            for (int i = 0; i < attributes.Count; i++)
            {
                for (int j = 0; j < attributes[i].Count; j++)
                {
                    switch (attributes[i][j])
                    {
                    case "TileSet":
                        tileSheet = content.Load <Texture2D>("TileSets/" + contents[i][j]);
                        break;

                    case "Solid":
                        solid.Add(contents[i][j]);
                        break;

                    case "Motion":
                        motion.Add(contents[i][j]);
                        break;

                    case "NullTile":
                        nullTile = contents[i][j];
                        break;

                    case "StartLayer":
                        Tile.Motion tempMotion = Tile.Motion.Static;
                        Tile.State  tempState;

                        for (int k = 0; k < contents[i].Count; k++)
                        {
                            if (contents[i][k] != nullTile)
                            {
                                string[] split = contents[i][k].Split(',');
                                tiles.Add(new Tile());

                                if (solid.Contains(contents[i][k]))
                                {
                                    tempState = Tile.State.Solid;
                                }
                                else
                                {
                                    tempState = Tile.State.Passive;
                                }

                                foreach (string m in motion)
                                {
                                    getMotion = m.Split(':');
                                    if (getMotion[0] == contents[i][k])
                                    {
                                        tempMotion = (Tile.Motion)Enum.Parse(typeof(Tile.Motion), getMotion[1]);
                                        break;
                                    }
                                }

                                tiles[tiles.Count - 1].SetTile(tempState, tempMotion, new Vector2(k * TileDimensions.X, indexY * TileDimensions.X), tileSheet,      //tile dimensions are here
                                                               new Rectangle(int.Parse(split[0]) * 16, int.Parse(split[1]) * 16, 16, 16));
                            }
                        }
                        indexY++;
                        break;
                    }
                }
            }
        }