void Awake() { if (Instance == null) { Instance = this; Init(); DontDestroyOnLoad(gameObject); } }
void Awake() { // PlayerPrefs.DeleteAll(); DontDestroyOnLoad(gameObject); _bigLv = PlayerPrefs.GetInt("bigLv", 0); _newBallLv = PlayerPrefs.GetInt("newBallLv", 0); // 新球 _newTempLv = PlayerPrefs.GetInt("newTempLv", 0); // 临时小球 _ballNumLv = PlayerPrefs.GetInt("ballNumLv", 0); // 初始数量 _ballScaleLv = PlayerPrefs.GetInt("ballScaleLv", 0); // 尺寸 _ballCritsLv = PlayerPrefs.GetInt("ballCritsLv", 0); // 暴击 languageID = PlayerPrefs.GetInt("languageID", 1); instance = this; StartCoroutine(LoadGameData()); CMPlaySDKUtils.Initialize(); }