Наследование: UnityEngine.MonoBehaviour
Пример #1
0
 static public void UnregisterCompletionPlugins(CompletionPlugin plugin)
 {
     if (completionPlugins.Contains(plugin))
     {
         completionPlugins.Remove(plugin);
     }
 }
Пример #2
0
 public static void UnregisterCompletionPlugins(CompletionPlugin plugin)
 {
     if (completionPlugins.Contains(plugin)) {
     completionPlugins.Remove(plugin);
     }
 }
Пример #3
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 public static void RegisterCompletionPlugins(CompletionPlugin plugin)
 {
     completionPlugins.Add(plugin);
 }
Пример #4
0
 static public void RegisterCompletionPlugins(CompletionPlugin plugin)
 {
     completionPlugins.Add(plugin);
 }