Inheritance: UnityEngine.MonoBehaviour
Exemple #1
0
 static public void UnregisterCompletionPlugins(CompletionPlugin plugin)
 {
     if (completionPlugins.Contains(plugin))
     {
         completionPlugins.Remove(plugin);
     }
 }
Exemple #2
0
 public static void UnregisterCompletionPlugins(CompletionPlugin plugin)
 {
     if (completionPlugins.Contains(plugin)) {
     completionPlugins.Remove(plugin);
     }
 }
Exemple #3
0
 public static void RegisterCompletionPlugins(CompletionPlugin plugin)
 {
     completionPlugins.Add(plugin);
 }
Exemple #4
0
 static public void RegisterCompletionPlugins(CompletionPlugin plugin)
 {
     completionPlugins.Add(plugin);
 }