internal static bool MoveComponentRelativeToComponent(Component component, Component targetComponent, bool aboveTarget) { bool validateOnly = false; return(ComponentUtility.MoveComponentRelativeToComponent(component, targetComponent, aboveTarget, validateOnly)); }
internal static bool MoveComponentsRelativeToComponents(Component[] components, Component[] targetComponents, bool aboveTarget) { bool validateOnly = false; return(ComponentUtility.MoveComponentsRelativeToComponents(components, targetComponents, aboveTarget, validateOnly)); }
internal static bool MoveComponentToGameObject(Component component, GameObject targetGameObject) { bool validateOnly = false; return(ComponentUtility.MoveComponentToGameObject(component, targetGameObject, validateOnly)); }