internal static bool MoveComponentRelativeToComponent(Component component, Component targetComponent, bool aboveTarget)
        {
            bool validateOnly = false;

            return(ComponentUtility.MoveComponentRelativeToComponent(component, targetComponent, aboveTarget, validateOnly));
        }
        internal static bool MoveComponentsRelativeToComponents(Component[] components, Component[] targetComponents, bool aboveTarget)
        {
            bool validateOnly = false;

            return(ComponentUtility.MoveComponentsRelativeToComponents(components, targetComponents, aboveTarget, validateOnly));
        }
        internal static bool MoveComponentToGameObject(Component component, GameObject targetGameObject)
        {
            bool validateOnly = false;

            return(ComponentUtility.MoveComponentToGameObject(component, targetGameObject, validateOnly));
        }