public override void Instanciate_scenary() { base.Instanciate_scenary(); spawn_point = helper.game_object.Find._ <Spawn_point>( scene, "spawn_point"); route = helper.game_object.Find._(scene, "route"); p0 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_0"); p1 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_1"); p2 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_2"); p3 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_3"); p4 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_4"); p5 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_5"); p6 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_6"); p7 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_7"); p8 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_8"); p9 = helper.game_object.Find._ <Assert_colision>( scene, "point_assert_9"); }
public override void Instanciate_scenary() { base.Instanciate_scenary(); spawn_point = helper.game_object.Find._ <Spawn_point>( scene, "spawn_point"); }