Ejemplo n.º 1
0
 public override void Instanciate_scenary()
 {
     base.Instanciate_scenary();
     spawn_point = helper.game_object.Find._ <Spawn_point>(
         scene, "spawn_point");
     route = helper.game_object.Find._(scene, "route");
     p0    = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_0");
     p1 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_1");
     p2 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_2");
     p3 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_3");
     p4 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_4");
     p5 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_5");
     p6 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_6");
     p7 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_7");
     p8 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_8");
     p9 = helper.game_object.Find._ <Assert_colision>(
         scene, "point_assert_9");
 }
Ejemplo n.º 2
0
 public override void Instanciate_scenary()
 {
     base.Instanciate_scenary();
     spawn_point = helper.game_object.Find._ <Spawn_point>(
         scene, "spawn_point");
 }