Пример #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     spatialHash = new SpatialHash(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, 32);
     random      = new Random();
     entities    = new List <Box>();
     addEntities(10);
     base.Initialize();
 }
Пример #2
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
       spatialHash = new SpatialHash(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, 32);
       random = new Random();
       entities = new List<Box>();
       addEntities(10);
       base.Initialize();
 }