/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here spatialHash = new SpatialHash(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, 32); random = new Random(); entities = new List <Box>(); addEntities(10); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here spatialHash = new SpatialHash(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, 32); random = new Random(); entities = new List<Box>(); addEntities(10); base.Initialize(); }