public static void Init(object obj) { System.Diagnostics.Debug.Assert(obj is sdata.StaticDataResponse); sdata.StaticDataResponse sdrsp = obj as sdata.StaticDataResponse; m_lType = sdrsp.s_building_type_info; m_lResource = sdrsp.s_buildresource_info; m_lShapeType = sdrsp.s_shapetype_info; m_lBuildQuality = sdrsp.s_buildquality_info; m_lBuildStar = sdrsp.s_buildstar_info; m_lBuildUp = sdrsp.s_buildup_info; m_lStageBuild = sdrsp.s_stagebuild_info; m_lBuildannalyze = sdrsp.s_buildanalyze_info; }
// Use this for initialization public static void Init(object obj) { if (_IsLoad == true) { return; } System.Diagnostics.Debug.Assert(obj is sdata.StaticDataResponse); sdata.StaticDataResponse sdrsp = obj as sdata.StaticDataResponse; m_lgodskill = sdrsp.s_godskilltype_info; m_lcaption = sdrsp.s_captain_info; m_lcaptionexpress = sdrsp.s_captainexpression_info; m_lGodSkillStar = sdrsp.s_godskillstar_info; _IsLoad = true; }
public static void Init(object obj) { sdata.StaticDataResponse sdrsp = obj as sdata.StaticDataResponse; if (sdrsp == null) { NGUIUtil.DebugLog("sdata.StaticDataResponse null Error!"); return; } m_lItemTypeInfo = sdrsp.s_itemtype_info; m_lEquipCompose = sdrsp.s_equipcompose_info; m_lShopSell = sdrsp.s_shop_sell_info; m_lShopType = sdrsp.s_shop_type_info; m_lShopManualRefresh = sdrsp.s_shop_manual_refresh_info; m_lSignIn = sdrsp.s_signin_info; //SortSingIn(ref m_lSignIn); }
public static void Init(object obj) { System.Diagnostics.Debug.Assert(obj is sdata.StaticDataResponse); sdata.StaticDataResponse sdrsp = obj as sdata.StaticDataResponse; m_LSkillType = sdrsp.s_skill_type_info; m_LPlaySkill = sdrsp.s_skill_order_info; m_LStatus = sdrsp.s_status_info; m_LAttackMode = sdrsp.s_attackmode_info; m_skilleffect = sdrsp.s_skilleffect_info; m_lBuildSkillType = sdrsp.s_buildskilltype_info; m_lDistainInfo = sdrsp.s_distain_info; m_LSkillUp = sdrsp.s_skillup_info; m_LStatusReplace = sdrsp.s_statusreplace_info; }