예제 #1
0
    public static void Init(object obj)
    {
        System.Diagnostics.Debug.Assert(obj is sdata.StaticDataResponse);

        sdata.StaticDataResponse sdrsp = obj as sdata.StaticDataResponse;

        m_lType          = sdrsp.s_building_type_info;
        m_lResource      = sdrsp.s_buildresource_info;
        m_lShapeType     = sdrsp.s_shapetype_info;
        m_lBuildQuality  = sdrsp.s_buildquality_info;
        m_lBuildStar     = sdrsp.s_buildstar_info;
        m_lBuildUp       = sdrsp.s_buildup_info;
        m_lStageBuild    = sdrsp.s_stagebuild_info;
        m_lBuildannalyze = sdrsp.s_buildanalyze_info;
    }
예제 #2
0
    // Use this for initialization
    public static void Init(object obj)
    {
        if (_IsLoad == true)
        {
            return;
        }
        System.Diagnostics.Debug.Assert(obj is sdata.StaticDataResponse);

        sdata.StaticDataResponse sdrsp = obj as sdata.StaticDataResponse;

        m_lgodskill       = sdrsp.s_godskilltype_info;
        m_lcaption        = sdrsp.s_captain_info;
        m_lcaptionexpress = sdrsp.s_captainexpression_info;
        m_lGodSkillStar   = sdrsp.s_godskillstar_info;
        _IsLoad           = true;
    }
예제 #3
0
    public static void Init(object obj)
    {
        sdata.StaticDataResponse sdrsp = obj as sdata.StaticDataResponse;
        if (sdrsp == null)
        {
            NGUIUtil.DebugLog("sdata.StaticDataResponse null Error!");
            return;
        }

        m_lItemTypeInfo      = sdrsp.s_itemtype_info;
        m_lEquipCompose      = sdrsp.s_equipcompose_info;
        m_lShopSell          = sdrsp.s_shop_sell_info;
        m_lShopType          = sdrsp.s_shop_type_info;
        m_lShopManualRefresh = sdrsp.s_shop_manual_refresh_info;

        m_lSignIn = sdrsp.s_signin_info;
        //SortSingIn(ref m_lSignIn);
    }
예제 #4
0
파일: SkillM.cs 프로젝트: 741645596/batgame
    public static void Init(object obj)
    {
        System.Diagnostics.Debug.Assert(obj is sdata.StaticDataResponse);

        sdata.StaticDataResponse sdrsp = obj as sdata.StaticDataResponse;

        m_LSkillType = sdrsp.s_skill_type_info;

        m_LPlaySkill = sdrsp.s_skill_order_info;

        m_LStatus = sdrsp.s_status_info;

        m_LAttackMode = sdrsp.s_attackmode_info;

        m_skilleffect = sdrsp.s_skilleffect_info;

        m_lBuildSkillType = sdrsp.s_buildskilltype_info;

        m_lDistainInfo = sdrsp.s_distain_info;

        m_LSkillUp = sdrsp.s_skillup_info;

        m_LStatusReplace = sdrsp.s_statusreplace_info;
    }