Пример #1
0
 public static Offset <DropShotBallInfo> CreateDropShotBallInfo(FlatBufferBuilder builder,
                                                                float absorbedForce    = 0.0f,
                                                                int damageIndex        = 0,
                                                                float forceAccumRecent = 0.0f)
 {
     builder.StartObject(3);
     DropShotBallInfo.AddForceAccumRecent(builder, forceAccumRecent);
     DropShotBallInfo.AddDamageIndex(builder, damageIndex);
     DropShotBallInfo.AddAbsorbedForce(builder, absorbedForce);
     return(DropShotBallInfo.EndDropShotBallInfo(builder));
 }
Пример #2
0
 public static DropShotBallInfo GetRootAsDropShotBallInfo(ByteBuffer _bb, DropShotBallInfo obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }