public static Offset <DropShotBallInfo> CreateDropShotBallInfo(FlatBufferBuilder builder, float absorbedForce = 0.0f, int damageIndex = 0, float forceAccumRecent = 0.0f) { builder.StartObject(3); DropShotBallInfo.AddForceAccumRecent(builder, forceAccumRecent); DropShotBallInfo.AddDamageIndex(builder, damageIndex); DropShotBallInfo.AddAbsorbedForce(builder, absorbedForce); return(DropShotBallInfo.EndDropShotBallInfo(builder)); }
public static DropShotBallInfo GetRootAsDropShotBallInfo(ByteBuffer _bb, DropShotBallInfo obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }