/* ================= CL_ParseTEnt ================= */ static void CL_InitTEnts() { cl_sfx_wizhit = sound.S_PrecacheSound ("wizard/hit.wav"); cl_sfx_knighthit = sound.S_PrecacheSound("hknight/hit.wav"); cl_sfx_tink1 = sound.S_PrecacheSound("weapons/tink1.wav"); cl_sfx_ric1 = sound.S_PrecacheSound("weapons/ric1.wav"); cl_sfx_ric2 = sound.S_PrecacheSound("weapons/ric2.wav"); cl_sfx_ric3 = sound.S_PrecacheSound("weapons/ric3.wav"); cl_sfx_r_exp3 = sound.S_PrecacheSound("weapons/r_exp3.wav"); }
/* * ================= * CL_ParseTEnt * ================= */ static void CL_InitTEnts() { cl_sfx_wizhit = sound.S_PrecacheSound("wizard/hit.wav"); cl_sfx_knighthit = sound.S_PrecacheSound("hknight/hit.wav"); cl_sfx_tink1 = sound.S_PrecacheSound("weapons/tink1.wav"); cl_sfx_ric1 = sound.S_PrecacheSound("weapons/ric1.wav"); cl_sfx_ric2 = sound.S_PrecacheSound("weapons/ric2.wav"); cl_sfx_ric3 = sound.S_PrecacheSound("weapons/ric3.wav"); cl_sfx_r_exp3 = sound.S_PrecacheSound("weapons/r_exp3.wav"); }