Exemple #1
0
 /*
 =================
 CL_ParseTEnt
 =================
 */
 static void CL_InitTEnts()
 {
     cl_sfx_wizhit = sound.S_PrecacheSound ("wizard/hit.wav");
     cl_sfx_knighthit = sound.S_PrecacheSound("hknight/hit.wav");
     cl_sfx_tink1 = sound.S_PrecacheSound("weapons/tink1.wav");
     cl_sfx_ric1 = sound.S_PrecacheSound("weapons/ric1.wav");
     cl_sfx_ric2 = sound.S_PrecacheSound("weapons/ric2.wav");
     cl_sfx_ric3 = sound.S_PrecacheSound("weapons/ric3.wav");
     cl_sfx_r_exp3 = sound.S_PrecacheSound("weapons/r_exp3.wav");
 }
Exemple #2
0
 /*
  * =================
  * CL_ParseTEnt
  * =================
  */
 static void CL_InitTEnts()
 {
     cl_sfx_wizhit    = sound.S_PrecacheSound("wizard/hit.wav");
     cl_sfx_knighthit = sound.S_PrecacheSound("hknight/hit.wav");
     cl_sfx_tink1     = sound.S_PrecacheSound("weapons/tink1.wav");
     cl_sfx_ric1      = sound.S_PrecacheSound("weapons/ric1.wav");
     cl_sfx_ric2      = sound.S_PrecacheSound("weapons/ric2.wav");
     cl_sfx_ric3      = sound.S_PrecacheSound("weapons/ric3.wav");
     cl_sfx_r_exp3    = sound.S_PrecacheSound("weapons/r_exp3.wav");
 }