public override void gameRender() { //screen.Draw(ball.asset , ball.position, white); ball.draw(); ball2.draw(); t1.draw(20, 20, Microsoft.Xna.Framework.Graphics.Color.Red); t1 = new text(this, "testFont", net.Message); }
public override void gameRender() { ball.draw(); leftPaddle.draw(); rightPaddle.draw(); title.draw((int)(200 - title.getLength() / 2), 10, Microsoft.Xna.Framework.Graphics.Color.White); playerScore.draw(0, 10, Microsoft.Xna.Framework.Graphics.Color.White); computerScore.draw((int)(400 - computerScore.getLength2()), 10, Microsoft.Xna.Framework.Graphics.Color.White); }
public override void gameRender() { //draw everything sand.draw(); wallLeft.draw(); wallRight.draw(); leftShell.draw(); rightShell.draw(); bottomPost.draw(); ball.draw(); leftScore.draw(10, 10, Microsoft.Xna.Framework.Graphics.Color.Red); rightScore.draw((int)(400 - rightScore.getLength2()), 10, Microsoft.Xna.Framework.Graphics.Color.Red); state.draw((int)(200 - state.getLength2() / 2), 10, Microsoft.Xna.Framework.Graphics.Color.Red); }
public override void gameRender() { if (gameOver) { } else { road.draw(); finalStatus.draw(0, 50, Microsoft.Xna.Framework.Graphics.Color.Red); line1.draw(); line2.draw(); line3.draw(); line4.draw(); kid1.draw(); kid2.draw(); car.draw(); timer.draw(10, 10, Microsoft.Xna.Framework.Graphics.Color.Red); flag.draw(); } }
public override void gameRender() { if (stage == 0) { state.draw(10, 10, Microsoft.Xna.Framework.Graphics.Color.Red); state1.draw(10, (int)(state.getHeight() + 10), Microsoft.Xna.Framework.Graphics.Color.Red); netState.draw(10, (int)(state1.getHeight() + state1.getHeight()), Microsoft.Xna.Framework.Graphics.Color.Red); } else if (stage == 3)//game stage { //draw everything sand.draw(); wallLeft.draw(); wallRight.draw(); leftShell.draw(); rightShell.draw(); bottomPost.draw(); ball.draw(); leftScore.draw(10, 10, Microsoft.Xna.Framework.Graphics.Color.Red); rightScore.draw((int)(400 - rightScore.getLength2()), 10, Microsoft.Xna.Framework.Graphics.Color.Red); state.draw((int)(200 - state.getLength2() / 2), 10, Microsoft.Xna.Framework.Graphics.Color.Red); } }
public override void gameRender() { Deadman1.draw(); }