static public int set_onModelCreateEvent(IntPtr l) { try { player.PlayerManager self = player.PlayerManager.getInstance(); player.PlayerDelegate.onPlayerEvent v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.onModelCreateEvent = v; } else if (op == 1) { self.onModelCreateEvent += v; } else if (op == 2) { self.onModelCreateEvent -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int init_s(IntPtr l) { try { player.PlayerManager self = player.PlayerManager.getInstance(); self.init(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { player.PlayerManager o; o = new player.PlayerManager(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int createModelTest_s(IntPtr l) { try { player.PlayerManager self = player.PlayerManager.getInstance(); player.PlayerDelegate.onPlayerEvent a1; LuaDelegation.checkDelegate(l, 2, out a1); self.createModelTest(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int onModelCreateSuccessEvent_s(IntPtr l) { try { player.PlayerManager self = player.PlayerManager.getInstance(); player.Model a1; checkType(l, 2, out a1); self.onModelCreateSuccessEvent(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int createModelTests_s(IntPtr l) { try { player.PlayerManager self = player.PlayerManager.getInstance(); System.Int32 a1; checkType(l, 2, out a1); self.createModelTests(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int isModelExist_s(IntPtr l) { try { player.PlayerManager self = player.PlayerManager.getInstance(); System.Int32 a1; checkType(l, 2, out a1); var ret = self.isModelExist(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int createModel_s(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 5) { player.PlayerManager self = player.PlayerManager.getInstance(); System.Int32 a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); player.PlayerDelegate.onPlayerEvent a3; LuaDelegation.checkDelegate(l, 4, out a3); UnityEngine.Vector3 a4; checkType(l, 5, out a4); var ret = self.createModel(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 7) { player.PlayerManager self = player.PlayerManager.getInstance(); System.String a1; checkType(l, 2, out a1); player.PlayerDelegate.onPlayerEvent a2; LuaDelegation.checkDelegate(l, 3, out a2); UnityEngine.Vector3 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Boolean a5; checkType(l, 6, out a5); System.String[] a6; checkParams(l, 7, out a6); var ret = self.createModel(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int LoadFinishedCallback_s(IntPtr l) { try { player.PlayerManager self = player.PlayerManager.getInstance(); System.Boolean a1; checkType(l, 2, out a1); task.TaskBase a2; checkType(l, 3, out a2); self.LoadFinishedCallback(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }