예제 #1
0
 static public int set_onModelCreateEvent(IntPtr l)
 {
     try {
         player.PlayerManager self = player.PlayerManager.getInstance();
         player.PlayerDelegate.onPlayerEvent v;
         int op = LuaDelegation.checkDelegate(l, 2, out v);
         if (op == 0)
         {
             self.onModelCreateEvent = v;
         }
         else if (op == 1)
         {
             self.onModelCreateEvent += v;
         }
         else if (op == 2)
         {
             self.onModelCreateEvent -= v;
         }
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #2
0
 static public int init_s(IntPtr l)
 {
     try {
         player.PlayerManager self = player.PlayerManager.getInstance();
         self.init();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #3
0
 static public int constructor(IntPtr l)
 {
     try {
         player.PlayerManager o;
         o = new player.PlayerManager();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #4
0
 static public int createModelTest_s(IntPtr l)
 {
     try {
         player.PlayerManager self = player.PlayerManager.getInstance();
         player.PlayerDelegate.onPlayerEvent a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.createModelTest(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #5
0
 static public int onModelCreateSuccessEvent_s(IntPtr l)
 {
     try {
         player.PlayerManager self = player.PlayerManager.getInstance();
         player.Model         a1;
         checkType(l, 2, out a1);
         self.onModelCreateSuccessEvent(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #6
0
 static public int createModelTests_s(IntPtr l)
 {
     try {
         player.PlayerManager self = player.PlayerManager.getInstance();
         System.Int32         a1;
         checkType(l, 2, out a1);
         self.createModelTests(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #7
0
 static public int isModelExist_s(IntPtr l)
 {
     try {
         player.PlayerManager self = player.PlayerManager.getInstance();
         System.Int32         a1;
         checkType(l, 2, out a1);
         var ret = self.isModelExist(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #8
0
 static public int createModel_s(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 5)
         {
             player.PlayerManager self = player.PlayerManager.getInstance();
             System.Int32         a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             player.PlayerDelegate.onPlayerEvent a3;
             LuaDelegation.checkDelegate(l, 4, out a3);
             UnityEngine.Vector3 a4;
             checkType(l, 5, out a4);
             var ret = self.createModel(a1, a2, a3, a4);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 7)
         {
             player.PlayerManager self = player.PlayerManager.getInstance();
             System.String        a1;
             checkType(l, 2, out a1);
             player.PlayerDelegate.onPlayerEvent a2;
             LuaDelegation.checkDelegate(l, 3, out a2);
             UnityEngine.Vector3 a3;
             checkType(l, 4, out a3);
             System.Int32 a4;
             checkType(l, 5, out a4);
             System.Boolean a5;
             checkType(l, 6, out a5);
             System.String[] a6;
             checkParams(l, 7, out a6);
             var ret = self.createModel(a1, a2, a3, a4, a5, a6);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #9
0
 static public int LoadFinishedCallback_s(IntPtr l)
 {
     try {
         player.PlayerManager self = player.PlayerManager.getInstance();
         System.Boolean       a1;
         checkType(l, 2, out a1);
         task.TaskBase a2;
         checkType(l, 3, out a2);
         self.LoadFinishedCallback(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }