private void AddScore(Pacmac pacmac, int addedBase) { int added = addedBase; switch (_type) { case PacmacStateType.SUPER: added *= 2; break; case PacmacStateType.NORMAL: case PacmacStateType.POWER: default: break; } pacmac.SetScore(added + pacmac.GetScore()); }
private void EatGhost(Pacmac pacmac, Ghost ghost) { int added = ghost.GetEaten(); pacmac.SetScore(pacmac.GetScore() + added); }