Пример #1
0
        protected override Beatmap <ManiaHitObject> CreateBeatmap()
        {
            beatmap = new ManiaBeatmap(new StageDefinition {
                Columns = TargetColumns
            }, originalTargetColumns);

            if (Dual)
            {
                beatmap.Stages.Add(new StageDefinition {
                    Columns = TargetColumns
                });
            }

            return(beatmap);
        }
Пример #2
0
 protected override Beatmap <ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition {
     Columns = TargetColumns
 });
Пример #3
0
 public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
     : base(random, hitObject, beatmap, previousPattern, originalBeatmap)
 {
 }