protected override Beatmap <ManiaHitObject> CreateBeatmap() { beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns); if (Dual) { beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns }); } return(beatmap); }
protected override Beatmap <ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) : base(random, hitObject, beatmap, previousPattern, originalBeatmap) { }