public static string ExportGeometry(ref SceneData sceneData, ref SceneMeshRenderer smr, ref SceneMesh mesh, string spaces) { string osgData = spaces + "useDisplayList TRUE\n" + spaces + "useVertexBufferObjects FALSE\n"; if (smr != null) { osgData += MaterialExporter.ExportStateSet(ref sceneData, ref smr, spaces); } osgData += ExportGeometryData(ref sceneData, ref mesh, spaces); return(osgData); }
public override SceneComponent GetObjectData() { var sceneData = new SceneMeshRenderer(); sceneData.type = "MeshRenderer"; sceneData.mesh = mesh.name; sceneData.enabled = unityMeshRenderer.enabled; sceneData.castShadows = (unityMeshRenderer.shadowCastingMode != UnityEngine.Rendering.ShadowCastingMode.Off); sceneData.receiveShadows = unityMeshRenderer.receiveShadows; sceneData.lightmapIndex = unityMeshRenderer.lightmapIndex; sceneData.lightmapTilingOffset = unityMeshRenderer.lightmapScaleOffset; sceneData.materials = new string[materials.Count]; for (int i = 0; i < materials.Count; i++) { sceneData.materials[i] = materials[i].name; } return(sceneData); }
private static string ExportHierarchy(ref SceneData sceneData, SceneGameObject gameObj, int indent, float progressStart, float progressAll) { int needGlobalNodeType = -1; if (gameObj.components.Count <= 0) { return(""); } string osgData = "", osgSubData = "", spaces = ""; for (int i = 0; i < indent; ++i) { spaces += " "; } // Check the main component type as the node type SceneComponent mainComponent = gameObj.components[0]; if (mainComponent.type == "Transform") { SceneTransform st = (SceneTransform)mainComponent; osgData = spaces + "MatrixTransform {\n" + spaces + " referenceFrame RELATIVE\n" + spaces + " Matrix {\n"; needGlobalNodeType = 0; // FIXME: hould convert left-handed to right-handed coordinates Matrix4x4 m = Matrix4x4.TRS(st.localPosition, st.localRotation, st.localScale); osgData += spaces + " " + m[0, 0] + " " + m[1, 0] + " " + m[2, 0] + " " + m[3, 0] + "\n" + spaces + " " + m[0, 1] + " " + m[1, 1] + " " + m[2, 1] + " " + m[3, 1] + "\n" + spaces + " " + m[0, 2] + " " + m[1, 2] + " " + m[2, 2] + " " + m[3, 2] + "\n" + spaces + " " + m[0, 3] + " " + m[1, 3] + " " + m[2, 3] + " " + m[3, 3] + "\n" + spaces + " }\n"; } else { Debug.LogWarning("[UnityToSceneBundle] Unknown main component type: " + mainComponent.type); } if (needGlobalNodeType < 0) { osgData = spaces + "Node {\n"; } osgData += ExportCommonAttr(gameObj.name, spaces, true) + spaces + " num_children "; // Traverse all components to add them to main component type string subSpaces = spaces + " "; int numChildren = gameObj.children.Count; for (int i = 1; i < gameObj.components.Count; ++i) { SceneComponent component = gameObj.components[i]; if (component.type == "Light") { SceneLight sl = (SceneLight)component; osgSubData += spaces + " nwTools::LightData {\n" + subSpaces + "Type " + sl.lightType + "\n" + subSpaces + "Color " + sl.color.r + " " + sl.color.g + " " + sl.color.b + "\n" + subSpaces + "Range " + sl.range + "\n" + subSpaces + "Realtime " + (sl.realtime ? 1 : 0) + " " + (sl.castsShadows ? 1 : 0) + "\n" + spaces + " }\n"; numChildren++; } else if (component.type == "Camera") { SceneCamera sc = (SceneCamera)component; osgSubData += spaces + " nwTools::CameraData {\n" // TODO + spaces + " }\n"; numChildren++; } else if (component.type == "BoxCollider") { //SceneBoxCollider sbc = (SceneBoxCollider)component; // TODO } else if (component.type == "MeshCollider") { //SceneMeshCollider smc = (SceneMeshCollider)component; // TODO } else if (component.type == "ParticleSystem") { SceneParticleSystem sps = (SceneParticleSystem)component; osgSubData += spaces + " nwTools::ParticleSystem {\n" + ExportCommonAttr(sps.type, spaces + " ", false) + ParticleExporter.ExportParticle(ref sceneData, ref sps, subSpaces) + spaces + " }\n"; numChildren++; } else if (component.type == "Terrain") { SceneTerrain st = (SceneTerrain)component; osgSubData += spaces + " Geode {\n" + ExportCommonAttr(st.type, spaces + " ", true) + subSpaces + "num_drawables 1\n"; osgSubData += subSpaces + "nwTools::Terrain {\n" + TerrainExporter.ExportTerrain(ref sceneData, ref st, subSpaces + " ") + subSpaces + "}\n"; osgSubData += spaces + " }\n"; numChildren++; } else if (component.type == "MeshRenderer") { SceneMeshRenderer smr = (SceneMeshRenderer)component; osgSubData += spaces + " Geode {\n" + ExportCommonAttr(smr.type, spaces + " ", true) + subSpaces + "num_drawables 1\n"; SceneMesh mesh = sceneData.resources.GetMesh(smr.mesh); osgSubData += subSpaces + "Geometry {\n" + MeshExporter.ExportGeometry(ref sceneData, ref smr, ref mesh, subSpaces + " ") + subSpaces + "}\n"; osgSubData += spaces + " }\n"; numChildren++; } else if (component.type == "SkinnedMeshRenderer") { SceneSkinnedMeshRenderer smr = (SceneSkinnedMeshRenderer)component; osgSubData += spaces + " Geode {\n" + ExportCommonAttr(smr.type, spaces + " ", true) + subSpaces + "num_drawables 1\n"; SceneMesh mesh = sceneData.resources.GetMesh(smr.mesh); osgSubData += subSpaces + "Geometry {\n" + MeshExporter.ExportSkinnedGeometry(ref sceneData, ref smr, ref mesh, subSpaces + " ") + subSpaces + "}\n"; osgSubData += spaces + " }\n"; numChildren++; } else { Debug.LogWarning("[UnityToSceneBundle] Unknown sub-component type: " + component.type); } } osgData += numChildren + "\n" + osgSubData; // Traverse all child objects float numHierarchy = (float)gameObj.children.Count, numDone = 0.0f; foreach (SceneGameObject childObj in gameObj.children) { osgData += ExportHierarchy(ref sceneData, childObj, indent + 2, 0.0f, 0.0f); numDone += 1.0f; if (progressAll > 0.0f) { float progress = (progressStart + numDone / numHierarchy) / progressAll; EditorUtility.DisplayProgressBar("Scene Bundler", "Exporting hierarchy...", progress); } } osgData += spaces + "}\n"; return(osgData); }
public static string ExportStateSet(ref SceneData sceneData, ref SceneMeshRenderer smr, string spaces) { string osgData = spaces + "StateSet {\n" + ExportStateSetAttr(false, spaces); for (int i = 0; i < smr.materials.Length; ++i) { SceneMaterial material = sceneData.resources.GetMaterial(smr.materials[i]); if (material.textureIDs == null) { continue; } string shaderData = spaces + " nwTools::ShaderData {\n" + spaces + " ShaderName \"" + material.shader + "\"\n"; for (int j = 0; j < material.textureIDs.Length; ++j) { int texID = material.textureIDs[j], unit = material.textureUnits[j]; SceneTexture texture = sceneData.resources.GetTexture(texID, false); if (texture == null || unit < 0) { continue; } shaderData += spaces + " Texture" + unit + " \"" + texture.name + "\"" + " \"" + texture.path + "\"\n"; if (i > 0) { continue; // For multi-material case, record more materials to ShaderData } // Handle texture tiling and offset osgData += spaces + " textureUnit " + unit + " {\n" + spaces + " GL_TEXTURE_2D ON\n"; if (material.textureTilingOffsets[j] != indentityTilingOffsetVector) { Vector4 off = material.textureTilingOffsets[j]; Matrix4x4 m = Matrix4x4.TRS(new Vector3(off.z, off.w, 0.0f), Quaternion.identity, new Vector3(off.x, off.y, 1.0f)); osgData += spaces + " TexMat {\n" + spaces + " " + m[0, 0] + " " + m[1, 0] + " " + m[2, 0] + " " + m[3, 0] + "\n" + spaces + " " + m[0, 1] + " " + m[1, 1] + " " + m[2, 1] + " " + m[3, 1] + "\n" + spaces + " " + m[0, 2] + " " + m[1, 2] + " " + m[2, 2] + " " + m[3, 2] + "\n" + spaces + " " + m[0, 3] + " " + m[1, 3] + " " + m[2, 3] + " " + m[3, 3] + "\n" + spaces + " }\n"; } // Handle texture if (sharedTextureNames.ContainsKey(texID)) { osgData += spaces + " Use " + sharedTextureNames[texID] + "\n"; } else { sharedTextureNames[texID] = "Texture_" + texID; osgData += spaces + " Texture2D {\n" + spaces + " UniqueID Texture_" + texID + "\n" + ExportTextureAttr(ref texture, spaces + " ") + spaces + " }\n"; } osgData += spaces + " }\n"; } // Save shader data for use if (material.shaderKeywords != null) { shaderData += spaces + " Keywords "; for (int k = 0; k < material.shaderKeywords.Length; ++k) { shaderData += material.shaderKeywords[k] + ((k < material.shaderKeywords.Length - 1) ? " " : "\n"); } } osgData += shaderData + spaces + " }\n"; } // Handle lightmaps if (smr.lightmapIndex >= 0) { SceneTexture texture = sceneData.resources.lightmaps[smr.lightmapIndex]; if (texture != null) { osgData += spaces + " textureUnit 1 {\n" // FIXME: always 1? + spaces + " GL_TEXTURE_2D ON\n"; // Handle lightmap tiling and offset if (smr.lightmapTilingOffset != indentityTilingOffsetVector) { Vector4 off = smr.lightmapTilingOffset; Matrix4x4 m = Matrix4x4.TRS(new Vector3(off.z, off.w, 0.0f), Quaternion.identity, new Vector3(off.x, off.y, 1.0f)); osgData += spaces + " TexMat {\n" + spaces + " " + m[0, 0] + " " + m[1, 0] + " " + m[2, 0] + " " + m[3, 0] + "\n" + spaces + " " + m[0, 1] + " " + m[1, 1] + " " + m[2, 1] + " " + m[3, 1] + "\n" + spaces + " " + m[0, 2] + " " + m[1, 2] + " " + m[2, 2] + " " + m[3, 2] + "\n" + spaces + " " + m[0, 3] + " " + m[1, 3] + " " + m[2, 3] + " " + m[3, 3] + "\n" + spaces + " }\n"; } // Handle texture if (sharedTextureNames.ContainsKey(texture.uniqueID)) { osgData += spaces + " Use " + sharedTextureNames[texture.uniqueID] + "\n"; } else { sharedTextureNames[texture.uniqueID] = "Texture_" + texture.uniqueID; osgData += spaces + " Texture2D {\n" + spaces + " UniqueID Texture_" + texture.uniqueID + "\n" + ExportTextureAttr(ref texture, spaces + " ") + spaces + " }\n"; } osgData += spaces + " }\n"; } } osgData += spaces + "}\n"; return(osgData); }