/// <summary> /// Adds the buttons (and other controls) to the screen in question. /// </summary> public override void InitGui() { //Keyboard.enableRepeatEvents(true); Field_50063_c = Mc.IngameGUI.Func_50013_c().Count; Field_50064_a = new GuiTextField(FontRenderer, 4, Height - 12, Width - 4, 12); Field_50064_a.SetMaxStringLength(100); Field_50064_a.Func_50027_a(false); Field_50064_a.setFocused(true); Field_50064_a.SetText(Field_50066_k); Field_50064_a.Func_50026_c(false); }
/// <summary> /// Adds the buttons (and other controls) to the screen in question. /// </summary> public override void InitGui() { StringTranslate stringtranslate = StringTranslate.GetInstance(); //Keyboard.EnableRepeatEvents(true); ControlList.Clear(); ControlList.Add(new GuiButton(0, Width / 2 - 100, Height / 4 + 96 + 12, stringtranslate.TranslateKey("selectServer.select"))); ControlList.Add(new GuiButton(1, Width / 2 - 100, Height / 4 + 120 + 12, stringtranslate.TranslateKey("gui.cancel"))); ServerTextField = new GuiTextField(FontRenderer, Width / 2 - 100, 116, 200, 20); ServerTextField.SetMaxStringLength(128); ServerTextField.setFocused(true); ServerTextField.SetText(Field_52009_d); ControlList[0].Enabled = ServerTextField.GetText().Length > 0 && StringHelperClass.StringSplit(ServerTextField.GetText(), ":", true).Length > 0; }
/// <summary> /// Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). /// </summary> protected override void KeyTyped(char par1, int par2) { ServerName.Func_50037_a(par1, par2); ServerAddress.Func_50037_a(par1, par2); if (par1 == '\t') { if (ServerName.Func_50025_j()) { ServerName.setFocused(false); ServerAddress.setFocused(true); } else { ServerName.setFocused(true); ServerAddress.setFocused(false); } } if (par1 == '\r') { ActionPerformed(ControlList[0]); } ControlList[0].Enabled = ServerAddress.GetText().Length > 0 && StringHelperClass.StringSplit(ServerAddress.GetText(), ":", true).Length > 0 && ServerName.GetText().Length > 0; if (ControlList[0].Enabled) { string s = ServerAddress.GetText().Trim(); string[] @as = StringHelperClass.StringSplit(s, ":", true); if (@as.Length > 2) { ControlList[0].Enabled = false; } } }
/// <summary> /// Adds the buttons (and other controls) to the screen in question. /// </summary> public override void InitGui() { StringTranslate stringtranslate = StringTranslate.GetInstance(); //Keyboard.EnableRepeatEvents(true); ControlList.Clear(); ControlList.Add(new GuiButton(0, Width / 2 - 100, Height / 4 + 96 + 12, stringtranslate.TranslateKey("selectWorld.renameButton"))); ControlList.Add(new GuiButton(1, Width / 2 - 100, Height / 4 + 120 + 12, stringtranslate.TranslateKey("gui.cancel"))); ISaveFormat isaveformat = Mc.GetSaveLoader(); WorldInfo worldinfo = isaveformat.GetWorldInfo(WorldName); string s = worldinfo.GetWorldName(); TheGuiTextField = new GuiTextField(FontRenderer, Width / 2 - 100, 60, 200, 20); TheGuiTextField.setFocused(true); TheGuiTextField.SetText(s); }
/// <summary> /// Adds the buttons (and other controls) to the screen in question. /// </summary> public override void InitGui() { StringTranslate stringtranslate = StringTranslate.GetInstance(); //Keyboard.EnableRepeatEvents(true); ControlList.Clear(); ControlList.Add(new GuiButton(0, Width / 2 - 100, Height / 4 + 96 + 12, stringtranslate.TranslateKey("addServer.add"))); ControlList.Add(new GuiButton(1, Width / 2 - 100, Height / 4 + 120 + 12, stringtranslate.TranslateKey("gui.cancel"))); ServerName = new GuiTextField(FontRenderer, Width / 2 - 100, 76, 200, 20); ServerName.setFocused(true); ServerName.SetText(ServerNBTStorage.Name); ServerAddress = new GuiTextField(FontRenderer, Width / 2 - 100, 116, 200, 20); ServerAddress.SetMaxStringLength(128); ServerAddress.SetText(ServerNBTStorage.Host); ControlList[0].Enabled = ServerAddress.GetText().Length > 0 && StringHelperClass.StringSplit(ServerAddress.GetText(), ":", true).Length > 0 && ServerName.GetText().Length > 0; }
/// <summary> /// Adds the buttons (and other controls) to the screen in question. /// </summary> public override void InitGui() { StringTranslate stringtranslate = StringTranslate.GetInstance(); //Keyboard.enableRepeatEvents(true); ControlList.Clear(); ControlList.Add(new GuiButton(0, Width / 2 - 155, Height - 28, 150, 20, stringtranslate.TranslateKey("selectWorld.create"))); ControlList.Add(new GuiButton(1, Width / 2 + 5, Height - 28, 150, 20, stringtranslate.TranslateKey("gui.cancel"))); ControlList.Add(GameModeButton = new GuiButton(2, Width / 2 - 75, 100, 150, 20, stringtranslate.TranslateKey("selectWorld.gameMode"))); ControlList.Add(MoreWorldOptions = new GuiButton(3, Width / 2 - 75, 172, 150, 20, stringtranslate.TranslateKey("selectWorld.moreWorldOptions"))); ControlList.Add(GenerateStructuresButton = new GuiButton(4, Width / 2 - 155, 100, 150, 20, stringtranslate.TranslateKey("selectWorld.mapFeatures"))); GenerateStructuresButton.ShowButton = false; ControlList.Add(WorldTypeButton = new GuiButton(5, Width / 2 + 5, 100, 150, 20, stringtranslate.TranslateKey("selectWorld.mapType"))); WorldTypeButton.ShowButton = false; TextboxWorldName = new GuiTextField(FontRenderer, Width / 2 - 100, 60, 200, 20); TextboxWorldName.setFocused(true); TextboxWorldName.SetText(LocalizedNewWorldText); TextboxSeed = new GuiTextField(FontRenderer, Width / 2 - 100, 60, 200, 20); TextboxSeed.SetText(Seed); MakeUseableName(); Func_35363_g(); }