/// <summary> /// Called from the main game loop to update the screen. /// </summary> public override void UpdateScreen() { TheGuiTextField.UpdateCursorCounter(); }
/// <summary> /// Called from the main game loop to update the screen. /// </summary> public override void UpdateScreen() { ServerName.UpdateCursorCounter(); ServerAddress.UpdateCursorCounter(); }
/// <summary> /// Called from the main game loop to update the screen. /// </summary> public override void UpdateScreen() { Field_50064_a.UpdateCursorCounter(); }
/// <summary> /// Called from the main game loop to update the screen. /// </summary> public override void UpdateScreen() { TextboxWorldName.UpdateCursorCounter(); TextboxSeed.UpdateCursorCounter(); }
/// <summary> /// Called from the main game loop to update the screen. /// </summary> public override void UpdateScreen() { ServerTextField.UpdateCursorCounter(); }