Пример #1
0
 /// <summary>
 /// Called from the main game loop to update the screen.
 /// </summary>
 public override void UpdateScreen()
 {
     TheGuiTextField.UpdateCursorCounter();
 }
 /// <summary>
 /// Called from the main game loop to update the screen.
 /// </summary>
 public override void UpdateScreen()
 {
     ServerName.UpdateCursorCounter();
     ServerAddress.UpdateCursorCounter();
 }
Пример #3
0
 /// <summary>
 /// Called from the main game loop to update the screen.
 /// </summary>
 public override void UpdateScreen()
 {
     Field_50064_a.UpdateCursorCounter();
 }
Пример #4
0
 /// <summary>
 /// Called from the main game loop to update the screen.
 /// </summary>
 public override void UpdateScreen()
 {
     TextboxWorldName.UpdateCursorCounter();
     TextboxSeed.UpdateCursorCounter();
 }
Пример #5
0
 /// <summary>
 /// Called from the main game loop to update the screen.
 /// </summary>
 public override void UpdateScreen()
 {
     ServerTextField.UpdateCursorCounter();
 }