public Sparkle(GameState parent) : base(parent) { _sparkles = new nMotionGroup(); _sprites = new nSpriteGroup(); _sprites.Add(_sparkles); }
/** Check for participant */ public bool Contains(nMotionGroup target) { return _clusters.Contains(target); }
public void Add(nMotionGroup cluster) { _clusters.Add(cluster); }
public RainbowTrailManager(nMotionGroup sprites) { _sprites = sprites; }
public TwinkleFactory(GameState state, nMotionGroup twinks) { _twinks = twinks; _state = state; }