public static Offset <FrameHands> CreateFrameHands(FlatBufferBuilder builder, Offset <meta.types.BufferHeader> headerOffset = default(Offset <meta.types.BufferHeader>), int hand_count = 0, VectorOffset handsOffset = default(VectorOffset)) { builder.StartObject(3); FrameHands.AddHands(builder, handsOffset); FrameHands.AddHandCount(builder, hand_count); FrameHands.AddHeader(builder, headerOffset); return(FrameHands.EndFrameHands(builder)); }
public static FrameHands GetRootAsFrameHands(ByteBuffer _bb, FrameHands obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }