Ejemplo n.º 1
0
 public static Offset <FrameHands> CreateFrameHands(FlatBufferBuilder builder,
                                                    Offset <meta.types.BufferHeader> headerOffset = default(Offset <meta.types.BufferHeader>),
                                                    int hand_count           = 0,
                                                    VectorOffset handsOffset = default(VectorOffset))
 {
     builder.StartObject(3);
     FrameHands.AddHands(builder, handsOffset);
     FrameHands.AddHandCount(builder, hand_count);
     FrameHands.AddHeader(builder, headerOffset);
     return(FrameHands.EndFrameHands(builder));
 }
Ejemplo n.º 2
0
 public static FrameHands GetRootAsFrameHands(ByteBuffer _bb, FrameHands obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }