Пример #1
0
 public static void audio_command_w(byte data)
 {
     Sound.soundlatch_w(data);
     audio_cpu_nmi_pending = true;
     audio_cpu_check_nmi();
     Cpuexec.cpu_boost_interleave(Attotime.ATTOTIME_ZERO, new Atime(0, (long)(50 * 1e12)));
 }
Пример #2
0
 public static void audio_command_w(byte data)
 {
     /*StreamWriter sw1 = new StreamWriter("1.txt", true);
      * sw1.WriteLine(Video.screenstate.frame_number.ToString() + "\t0\t" + data.ToString("X2"));
      * sw1.Close();*/
     Sound.soundlatch_w(data);
     audio_cpu_nmi_pending = true;
     audio_cpu_check_nmi();
     Cpuexec.cpu_boost_interleave(Attotime.ATTOTIME_ZERO, new Atime(0, (long)(50 * 1e12)));
 }