public static void audio_command_w(byte data) { Sound.soundlatch_w(data); audio_cpu_nmi_pending = true; audio_cpu_check_nmi(); Cpuexec.cpu_boost_interleave(Attotime.ATTOTIME_ZERO, new Atime(0, (long)(50 * 1e12))); }
public static void audio_command_w(byte data) { /*StreamWriter sw1 = new StreamWriter("1.txt", true); * sw1.WriteLine(Video.screenstate.frame_number.ToString() + "\t0\t" + data.ToString("X2")); * sw1.Close();*/ Sound.soundlatch_w(data); audio_cpu_nmi_pending = true; audio_cpu_check_nmi(); Cpuexec.cpu_boost_interleave(Attotime.ATTOTIME_ZERO, new Atime(0, (long)(50 * 1e12))); }