public override void Update() { ShootAngle = Rotation; Projectile = new SimpleProjectile(Position, ShootAngle, 6, Color.Tomato, pattern, true); UpdateShoot(); Position += Velocity; base.Update(); }
public static void SimpelShot(GameObject g, float speed, float angle, SimpleProjectile.Pattern pattern) { GameObjectManager.Add(new SimpleProjectile(g.Position, angle, speed, Color.LightBlue, pattern, false)); }