public override void Update()
        {
            ShootAngle = Rotation;

            Projectile = new SimpleProjectile(Position, ShootAngle, 6, Color.Tomato, pattern, true);
            UpdateShoot();

            Position += Velocity;

            base.Update();
        }
 public static void SimpelShot(GameObject g, float speed, float angle, SimpleProjectile.Pattern pattern)
 {
     GameObjectManager.Add(new SimpleProjectile(g.Position, angle, speed, Color.LightBlue, pattern, false));
 }