/// <summary> /// Update all the managed widgets according to the input devices states. /// </summary> /// <param name="gameTime">game time reference</param> public void Update(Stopwatch gameTime) { /// Dispatch the hovering events. Widget receiver = PickWidget(myCursor.Position); if (myHoveredWidget != receiver) { if (myHoveredWidget != null) { HoverEndEvent evt = new HoverEndEvent(); // the old owner of the focus can refuse the lost of the focus. myHoveredWidget.OnEvent(evt); if (evt.Accepted) myHoveredWidget.OnHoverEndEvent(evt); } myHoveredWidget = receiver; if (receiver != null) { HoverEvent evt = new HoverEvent(); // the old owner of the focus can refuse the lost of the focus. receiver.OnEvent(evt); if (evt.Accepted) receiver.OnHoverEvent(evt); } } foreach (Widget widget in myManagedWidgets) { UpdateEvent raisedEvent = new UpdateEvent(gameTime); widget.OnEvent(raisedEvent); if (raisedEvent.Accepted) widget.OnUpdate(raisedEvent); } }
/// <summary> /// Event generated when the widget is hovered. /// </summary> /// <param name="clickEvent"></param> public virtual void OnHoverEvent(HoverEvent clickEvent) { }