private static void Script_Transition(idWindow window, List <idWinGuiScript> source) { // transitions always affect rect or vec4 vars if (source.Count >= 4) { idWinRectangle rect = null; idWinVector4 vec4 = source[0].Variable as idWinVector4; // // added float variable idWinFloat val = null; // if (vec4 == null) { rect = source[0].Variable as idWinRectangle; // // added float variable if (rect == null) { val = source[0].Variable as idWinFloat; } // } idWinVector4 from = source[1].Variable as idWinVector4; idWinVector4 to = source[2].Variable as idWinVector4; idWinString timeStr = source[3].Variable as idWinString; // // added float variable if (((vec4 == null) && (rect == null) && (val == null)) && (from != null) && (to != null) && (timeStr != null)) { idConsole.Warning("Bad transition in gui {0} in window {1}", window.UserInterface.SourceFile, window.Name); } else { int time; int.TryParse(timeStr.ToString(), out time); float accel = 0.0f; float decel = 0.0f; if (source.Count > 4) { idWinString accelStr = source[4].Variable as idWinString; idWinString decelStr = source[5].Variable as idWinString; float.TryParse(accelStr.ToString(), out accel); float.TryParse(decelStr.ToString(), out decel); } if (vec4 != null) { vec4.Evaluate = false; window.AddTransition(vec4, from, to, time, accel, decel); } else if (val != null) { val.Evaluate = false; window.AddTransition(val, from, to, time, accel, decel); } else { rect.Evaluate = false; window.AddTransition(rect, from, to, time, accel, decel); } window.StartTransition(); } } }
public void FixupParameters(idWindow window) { if(_handler == Script_Set) { bool precacheBackground = false; bool precacheSounds = false; idWinString str = (idWinString) _parameters[0].Variable; idWindowVariable dest = window.GetVariableByName(str.ToString(), true); if(dest != null) { _parameters[0].Variable = dest; _parameters[0].Owner = false; if(dest is idWinBackground) { precacheBackground = true; } } else if(str.ToString().ToLower() == "cmd") { precacheSounds = true; } int parameterCount = _parameters.Count; for(int i = 1; i < parameterCount; i++) { str = (idWinString) _parameters[i].Variable; string strValue = str.ToString(); if(strValue.StartsWith("gui::", StringComparison.InvariantCultureIgnoreCase) == true) { // always use a string here, no point using a float if it is one // FIXME: This creates duplicate variables, while not technically a problem since they // are all bound to the same guiDict, it does consume extra memory and is generally a bad thing idWinString defVar = new idWinString(null); defVar.Init(strValue, window); window.AddDefinedVariable(defVar); _parameters[i].Variable = defVar; _parameters[i].Owner = false; //dest = win->GetWinVarByName(*str, true); //if (dest) { // delete parms[i].var; // parms[i].var = dest; // parms[i].own = false; //} // } else if(strValue.StartsWith("$") == true) { // // dont include the $ when asking for variable dest = window.UserInterface.Desktop.GetVariableByName(strValue.Substring(1), true); // if(dest != null) { _parameters[i].Variable = dest; _parameters[i].Owner = false; } } else if(strValue.StartsWith("#str_") == true) { str.Set(idE.Language.Get(strValue)); } else if(precacheBackground == true) { idE.DeclManager.FindMaterial(strValue).Sort = (float) MaterialSort.Gui; } else if(precacheSounds == true) { idConsole.Warning("TODO: PrecacheSounds"); // Search for "play <...>" /*idToken token; idParser parser( LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT ); parser.LoadMemory(str->c_str(), str->Length(), "command"); while ( parser.ReadToken(&token) ) { if ( token.Icmp("play") == 0 ) { if ( parser.ReadToken(&token) && ( token != "" ) ) { declManager->FindSound( token.c_str() ); } } }*/ } } } else if(_handler == Script_Transition) { if(_parameters.Count < 4) { idConsole.Warning("Window {0} in gui {1} has a bad transition definition", window.Name, window.UserInterface.SourceFile); } idWinString str = (idWinString) _parameters[0].Variable; // DrawWindow destOwner = null; idWindowVariable dest = window.GetVariableByName(str.ToString(), true, ref destOwner); // if(dest != null) { _parameters[0].Variable = dest; _parameters[0].Owner = false; } else { idConsole.Warning("Window {0} in gui {1}: a transition does not have a valid destination var {2}", window.Name, window.UserInterface.SourceFile, str); } // // support variables as parameters for(int c = 1; c < 3; c++) { str = (idWinString) _parameters[c].Variable; idWinVector4 v4 = new idWinVector4(null); _parameters[c].Variable = v4; _parameters[c].Owner = true; DrawWindow owner = null; if(str.ToString().StartsWith("$") == true) { dest = window.GetVariableByName(str.ToString().Substring(1), true, ref owner); } else { dest = null; } if(dest != null) { idWindow ownerParent; idWindow destParent; if(owner != null) { ownerParent = (owner.Simple != null) ? owner.Simple.Parent : owner.Window.Parent; destParent = (destOwner.Simple != null) ? destOwner.Simple.Parent : destOwner.Window.Parent; // if its the rectangle they are referencing then adjust it if((ownerParent != null) && (destParent != null) && (dest == ((owner.Simple != null) ? owner.Simple.GetVariableByName("rect") : owner.Window.GetVariableByName("rect")))) { idRectangle rect = ((idWinRectangle) dest).Data; ownerParent.ClientToScreen(ref rect); destParent.ScreenToClient(ref rect); v4.Set(dest.ToString()); } else { v4.Set(dest.ToString()); } } else { v4.Set(dest.ToString()); } } else { v4.Set(str.ToString()); } } } else { int c = _parameters.Count; for(int i = 0; i < c; i++) { _parameters[i].Variable.Init(_parameters[i].Variable.ToString(), window); } } }
public void FixupParameters(idWindow window) { if (_handler == Script_Set) { bool precacheBackground = false; bool precacheSounds = false; idWinString str = (idWinString)_parameters[0].Variable; idWindowVariable dest = window.GetVariableByName(str.ToString(), true); if (dest != null) { _parameters[0].Variable = dest; _parameters[0].Owner = false; if (dest is idWinBackground) { precacheBackground = true; } } else if (str.ToString().ToLower() == "cmd") { precacheSounds = true; } int parameterCount = _parameters.Count; for (int i = 1; i < parameterCount; i++) { str = (idWinString)_parameters[i].Variable; string strValue = str.ToString(); if (strValue.StartsWith("gui::", StringComparison.InvariantCultureIgnoreCase) == true) { // always use a string here, no point using a float if it is one // FIXME: This creates duplicate variables, while not technically a problem since they // are all bound to the same guiDict, it does consume extra memory and is generally a bad thing idWinString defVar = new idWinString(null); defVar.Init(strValue, window); window.AddDefinedVariable(defVar); _parameters[i].Variable = defVar; _parameters[i].Owner = false; //dest = win->GetWinVarByName(*str, true); //if (dest) { // delete parms[i].var; // parms[i].var = dest; // parms[i].own = false; //} // } else if (strValue.StartsWith("$") == true) { // // dont include the $ when asking for variable dest = window.UserInterface.Desktop.GetVariableByName(strValue.Substring(1), true); // if (dest != null) { _parameters[i].Variable = dest; _parameters[i].Owner = false; } } else if (strValue.StartsWith("#str_") == true) { str.Set(idE.Language.Get(strValue)); } else if (precacheBackground == true) { idE.DeclManager.FindMaterial(strValue).Sort = (float)MaterialSort.Gui; } else if (precacheSounds == true) { idConsole.Warning("TODO: PrecacheSounds"); // Search for "play <...>" /*idToken token; * idParser parser( LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT ); * parser.LoadMemory(str->c_str(), str->Length(), "command"); * * while ( parser.ReadToken(&token) ) { * if ( token.Icmp("play") == 0 ) { * if ( parser.ReadToken(&token) && ( token != "" ) ) { * declManager->FindSound( token.c_str() ); * } * } * }*/ } } } else if (_handler == Script_Transition) { if (_parameters.Count < 4) { idConsole.Warning("Window {0} in gui {1} has a bad transition definition", window.Name, window.UserInterface.SourceFile); } idWinString str = (idWinString)_parameters[0].Variable; // DrawWindow destOwner = null; idWindowVariable dest = window.GetVariableByName(str.ToString(), true, ref destOwner); // if (dest != null) { _parameters[0].Variable = dest; _parameters[0].Owner = false; } else { idConsole.Warning("Window {0} in gui {1}: a transition does not have a valid destination var {2}", window.Name, window.UserInterface.SourceFile, str); } // // support variables as parameters for (int c = 1; c < 3; c++) { str = (idWinString)_parameters[c].Variable; idWinVector4 v4 = new idWinVector4(null); _parameters[c].Variable = v4; _parameters[c].Owner = true; DrawWindow owner = null; if (str.ToString().StartsWith("$") == true) { dest = window.GetVariableByName(str.ToString().Substring(1), true, ref owner); } else { dest = null; } if (dest != null) { idWindow ownerParent; idWindow destParent; if (owner != null) { ownerParent = (owner.Simple != null) ? owner.Simple.Parent : owner.Window.Parent; destParent = (destOwner.Simple != null) ? destOwner.Simple.Parent : destOwner.Window.Parent; // if its the rectangle they are referencing then adjust it if ((ownerParent != null) && (destParent != null) && (dest == ((owner.Simple != null) ? owner.Simple.GetVariableByName("rect") : owner.Window.GetVariableByName("rect")))) { idRectangle rect = ((idWinRectangle)dest).Data; ownerParent.ClientToScreen(ref rect); destParent.ScreenToClient(ref rect); v4.Set(dest.ToString()); } else { v4.Set(dest.ToString()); } } else { v4.Set(dest.ToString()); } } else { v4.Set(str.ToString()); } } } else { int c = _parameters.Count; for (int i = 0; i < c; i++) { _parameters[i].Variable.Init(_parameters[i].Variable.ToString(), window); } } }
public bool Parse(idScriptParser parser, bool rebuild) { if(this.Disposed == true) { throw new ObjectDisposedException(this.GetType().Name); } if(rebuild == true) { CleanUp(); } _timeLineEvents.Clear(); _namedEvents.Clear(); _transitions.Clear(); idToken token2; idToken token = parser.ExpectTokenType(TokenType.Name, 0); DrawWindow drawWindow; SetInitialState(token.ToString()); parser.ExpectTokenString("{"); token = parser.ExpectAnyToken(); bool ret = true; while(token.ToString() != "}") { string tokenLower = token.ToString().ToLower(); // track what was parsed so we can maintain it for the guieditor parser.SetMarker(); if((tokenLower == "windowdef") || (tokenLower == "animationdef")) { if(tokenLower == "animationdef") { _visible.Set(false); _rect.Set(new idRectangle(0, 0, 0, 0)); } token = parser.ExpectTokenType(TokenType.Name, 0); token2 = token; parser.UnreadToken(token); drawWindow = FindChildByName(token2.ToString()); if((drawWindow != null) && (drawWindow.Window != null)) { SaveExpressionParseState(); drawWindow.Window.Parse(parser, rebuild); RestoreExpressionParseState(); } else { idWindow window = new idWindow(_gui, _context); SaveExpressionParseState(); window.Parse(parser, rebuild); RestoreExpressionParseState(); window.Parent = this; drawWindow = new DrawWindow(); if(window.IsSimple == true) { drawWindow.Simple = new idSimpleWindow(window); _drawWindows.Add(drawWindow); } else { AddChild(window); SetFocus(window, false); drawWindow.Window = window; _drawWindows.Add(drawWindow); } } } else if(tokenLower == "editdef") { SaveExpressionParseState(); idEditWindow window = new idEditWindow(_context, _gui); window.Parse(parser, rebuild); RestoreExpressionParseState(); AddChild(window); window.Parent = this; drawWindow = new DrawWindow(); drawWindow.Simple = null; drawWindow.Window = window; _drawWindows.Add(drawWindow); } else if(tokenLower == "choicedef") { SaveExpressionParseState(); idChoiceWindow window = new idChoiceWindow(_context, _gui); window.Parse(parser, rebuild); RestoreExpressionParseState(); AddChild(window); window.Parent = this; drawWindow = new DrawWindow(); drawWindow.Simple = null; drawWindow.Window = window; _drawWindows.Add(drawWindow); } else if(tokenLower == "sliderdef") { SaveExpressionParseState(); idSliderWindow window = new idSliderWindow(_context, _gui); window.Parse(parser, rebuild); RestoreExpressionParseState(); AddChild(window); window.Parent = this; drawWindow = new DrawWindow(); drawWindow.Simple = null; drawWindow.Window = window; _drawWindows.Add(drawWindow); } else if(tokenLower == "markerdef") { idConsole.Warning("TODO: markerDef"); /*idMarkerWindow *win = new idMarkerWindow(dc, gui); SaveExpressionParseState(); win->Parse(src, rebuild); RestoreExpressionParseState(); AddChild(win); win->SetParent(this); dwt.simp = NULL; dwt.win = win; drawWindows.Append(dwt);*/ } else if(tokenLower == "binddef") { SaveExpressionParseState(); idBindWindow window = new idBindWindow(_context, _gui); window.Parse(parser, rebuild); RestoreExpressionParseState(); AddChild(window); window.Parent = this; drawWindow = new DrawWindow(); drawWindow.Simple = null; drawWindow.Window = window; _drawWindows.Add(drawWindow); } else if(tokenLower == "listdef") { SaveExpressionParseState(); idListWindow window = new idListWindow(_context, _gui); window.Parse(parser, rebuild); RestoreExpressionParseState(); AddChild(window); window.Parent = this; drawWindow = new DrawWindow(); drawWindow.Simple = null; drawWindow.Window = window; _drawWindows.Add(drawWindow); } else if(tokenLower == "fielddef") { idConsole.Warning("TODO: fieldDef"); /*idFieldWindow *win = new idFieldWindow(dc, gui); SaveExpressionParseState(); win->Parse(src, rebuild); RestoreExpressionParseState(); AddChild(win); win->SetParent(this); dwt.simp = NULL; dwt.win = win; drawWindows.Append(dwt);*/ } else if(tokenLower == "renderdef") { SaveExpressionParseState(); idRenderWindow window = new idRenderWindow(_context, _gui); window.Parse(parser, rebuild); RestoreExpressionParseState(); AddChild(window); window.Parent = this; drawWindow = new DrawWindow(); drawWindow.Simple = null; drawWindow.Window = window; _drawWindows.Add(drawWindow); } else if(tokenLower == "gamessddef") { idConsole.Warning("TODO: gameSSDDef"); /*idGameSSDWindow *win = new idGameSSDWindow(dc, gui); SaveExpressionParseState(); win->Parse(src, rebuild); RestoreExpressionParseState(); AddChild(win); win->SetParent(this); dwt.simp = NULL; dwt.win = win; drawWindows.Append(dwt);*/ } else if(tokenLower == "gamebearshootdef") { idConsole.Warning("TODO: gameBearShootDef"); /*idGameBearShootWindow *win = new idGameBearShootWindow(dc, gui); SaveExpressionParseState(); win->Parse(src, rebuild); RestoreExpressionParseState(); AddChild(win); win->SetParent(this); dwt.simp = NULL; dwt.win = win; drawWindows.Append(dwt);*/ } else if(tokenLower == "gamebustoutdef") { idConsole.Warning("TODO: gameBustOutDef"); /*idGameBustOutWindow *win = new idGameBustOutWindow(dc, gui); SaveExpressionParseState(); win->Parse(src, rebuild); RestoreExpressionParseState(); AddChild(win); win->SetParent(this); dwt.simp = NULL; dwt.win = win; drawWindows.Append(dwt);*/ } // // added new onEvent else if(tokenLower == "onnamedevent") { // read the event name if((token = parser.ReadToken()) == null) { parser.Error("Expected event name"); return false; } idNamedEvent ev = new idNamedEvent(token.ToString()); parser.SetMarker(); if(ParseScript(parser, ev.Event) == false) { ret = false; break; } _namedEvents.Add(ev); } else if(tokenLower == "ontime") { idTimeLineEvent ev = new idTimeLineEvent(); if((token = parser.ReadToken()) == null) { parser.Error("Unexpected end of file"); return false; } int tmp; int.TryParse(token.ToString(), out tmp); ev.Time = tmp; // reset the mark since we dont want it to include the time parser.SetMarker(); if(ParseScript(parser, ev.Event) == false) { ret = false; break; } // this is a timeline event ev.Pending = true; _timeLineEvents.Add(ev); } else if(tokenLower == "definefloat") { token = parser.ReadToken(); tokenLower = token.ToString().ToLower(); idWinFloat var = new idWinFloat(tokenLower); _definedVariables.Add(var); // add the float to the editors wrapper dict // Set the marker after the float name parser.SetMarker(); // Read in the float _regList.AddRegister(tokenLower, RegisterType.Float, parser, this, var); } else if(tokenLower == "definevec4") { token = parser.ReadToken(); tokenLower = token.ToString().ToLower(); idWinVector4 var = new idWinVector4(tokenLower); // set the marker so we can determine what was parsed // set the marker after the vec4 name parser.SetMarker(); // FIXME: how about we add the var to the desktop instead of this window so it won't get deleted // when this window is destoyed which even happens during parsing with simple windows ? //definedVars.Append(var); _gui.Desktop._definedVariables.Add(var); _gui.Desktop._regList.AddRegister(tokenLower, RegisterType.Vector4, parser, _gui.Desktop, var); } else if(tokenLower == "float") { token = parser.ReadToken(); tokenLower = token.ToString(); idWinFloat var = new idWinFloat(tokenLower); _definedVariables.Add(var); // add the float to the editors wrapper dict // set the marker to after the float name parser.SetMarker(); // Parse the float _regList.AddRegister(tokenLower, RegisterType.Float, parser, this, var); } else if(ParseScriptEntry(token, parser) == true) { } else if(ParseInternalVariable(token.ToString(), parser) == true) { } else { ParseRegisterEntry(token.ToString(), parser); } if((token = parser.ReadToken()) == null) { parser.Error("Unexpected end of file"); ret = false; break; } } if(ret == true) { EvaluateRegisters(-1, true); } SetupFromState(); PostParse(); return ret; }