public StandardLevelGenerator(Map targetMap) : base(targetMap) { }
public DungeonLevelGenerator(Map map) { TargetMap = map; Rand = map.rand; }
public bool Creation() { if (checkDungeon(m_dungeon)) { randomMap mappa = new randomMap(); mappa.GenerateLevel(); m_dungeon = mappa.Filename; m_create = false; return true; } return false; }