public StandardLevelGenerator(Map targetMap)
     : base(targetMap)
 {
 }
 public DungeonLevelGenerator(Map map)
 {
     TargetMap = map;
     Rand = map.rand;
 }
Beispiel #3
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 public bool Creation()
 {
     if (checkDungeon(m_dungeon))
     {
         randomMap mappa = new randomMap();
         mappa.GenerateLevel();
         m_dungeon = mappa.Filename;
         m_create = false;
         return true;
     }
     return false;
 }