Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);

            spriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.None, Matrix.Identity);
            graphics.GraphicsDevice.SamplerStates[0].MagFilter = TextureFilter.Point;
            graphics.GraphicsDevice.SamplerStates[0].MinFilter = TextureFilter.Point;
            graphics.GraphicsDevice.SamplerStates[0].MipFilter = TextureFilter.Point;

            if (menu.currentScreen == heart.MenuClass.Screen.Game)
            {
                spriteBatch.Draw(backGround, Vector2.Zero, new Rectangle(0, 0, 1280, 800), Color.White);
                if (joke == true)
                {
                    spriteBatch.Draw(lolText, new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight), Color.White);
                }
                hc.Draw(spriteBatch, gameTime);
                sc.Draw(spriteBatch);
                expIsNow = itemSprite1.Draw(spriteBatch);
                bc.Draw(spriteBatch);
            }

            if (menu.currentScreen == heart.MenuClass.Screen.Pause)
            {
                UpdateInput();
                spriteBatch.Draw(backGround, Vector2.Zero, new Rectangle(0, 0, 1280, 800), Color.White);
                if (joke == true)
                {
                    spriteBatch.Draw(lolText, new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight), Color.White);
                }
                hc.Draw(spriteBatch, gameTime);
                sc.Draw(spriteBatch);
                expIsNow = itemSprite1.Draw(spriteBatch);
                bc.Draw(spriteBatch);
                menu.Draw(spriteBatch);
            }

            if (menu.currentScreen == heart.MenuClass.Screen.Title)
            {
                menu.Draw(spriteBatch);
            }

            if (menu.currentScreen == heart.MenuClass.Screen.Info)
            {
                menu.Draw(spriteBatch);
            }

            if (menu.currentScreen == heart.MenuClass.Screen.GameOver)
            {
                menu.Draw(spriteBatch);
            }

            if (menu.currentScreen == heart.MenuClass.Screen.Score)
            {
                menu.Draw(spriteBatch);
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }