public override void Parse(GameBitBuffer buffer)
 {
     serLootDistributions = new SerializeData();
     serLootDistributions.Parse(buffer);
     //still checking variablearrays
     this.LootDistributions = new List<LoodDistribution2>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _LootDistributions.Count; loop12++)
     {
         _LootDistributions[loop12] = new LoodDistribution2();
         _LootDistributions[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serLootDistributions = new SerializeData();
     serLootDistributions.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     LootDistributions = new List<LoodDistribution2>();
     for(int i = 0; i < (int)(serLootDistributions.Field1 / 92); i++)
     {
     stream.Position = serLootDistributions.Field0 + 16 + (92*i) ;
         LoodDistribution2 temp12_LootDistributions;
         temp12_LootDistributions = new LoodDistribution2();
         temp12_LootDistributions.FileRead(stream, stream.Position);
         _LootDistributions.Add(temp12_LootDistributions);
     }
 }