public override void Parse(GameBitBuffer buffer) { serLootDistributions = new SerializeData(); serLootDistributions.Parse(buffer); //still checking variablearrays this.LootDistributions = new List<LoodDistribution2>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _LootDistributions.Count; loop12++) { _LootDistributions[loop12] = new LoodDistribution2(); _LootDistributions[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serLootDistributions = new SerializeData(); serLootDistributions.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays LootDistributions = new List<LoodDistribution2>(); for(int i = 0; i < (int)(serLootDistributions.Field1 / 92); i++) { stream.Position = serLootDistributions.Field0 + 16 + (92*i) ; LoodDistribution2 temp12_LootDistributions; temp12_LootDistributions = new LoodDistribution2(); temp12_LootDistributions.FileRead(stream, stream.Position); _LootDistributions.Add(temp12_LootDistributions); } }