public Enemy(Vector2 center) { Center = center; InitialPos = center; CurrentState = EnemyState.Patrol; initialLives = 1; health = new HealthBar(this.Center); }
public Wizard(Vector2 center) { healthRemaining = 10; //this.Center = new Vector2(325, 240); Center = center; current = wizardStatus.isAlive; Width = Height = 6; Texture = "wizardRight"; coolDown = 5; shieldCoolDown = 100; shielded = false; heroHit = false; //leftTex = texOther; //rightTex = tex; initialLives = 10; health = new HealthBar(this.Center); }