void Update() { if (_caughtFire) { _burnTimer += Time.deltaTime; _burnRadius.radius += _expandRate * Time.deltaTime; if (_burnTimer >= _burnUpDuration) { FinishBurning(); } var nearbyFlammables = PhysicsUtils.GetOverlappingFlammables(_burnRadius); foreach (var flammable in nearbyFlammables) { flammable.HeatUp(); } } if (!_burnt) { _spriteRenderer.color = new Color(1f, 1f - HeatPercentage, 1f - HeatPercentage); } else { _spriteRenderer.color = Color.black; } }
protected override void ProgressUpdate() { _flammables = PhysicsUtils.GetOverlappingFlammables(_targetCollider); _flammables = _flammables.Where(x => x.CaughtFire).ToList(); }