Пример #1
0
        private static void Main(string[] args)
        {
            MessageBroker.SetMessageBroker(new DefaultMessageBroker());
            EventAggregator.SetAggregator(new DefaultEventAggregator());

            CombatEncounterService.Create();

            EventAggregator
                .Subscribe<PlayerReadyForActionEvent>(OnPlayerReadyForAction)
                .Subscribe<DamageEvent>(OnDamage)
                .Subscribe<RoundBeganEvent>(OnRoundStart)
                .Subscribe<RoundEndEvent>(OnRoundEnd)
                .Subscribe<PlayersWinEvent>(OnPlayersWin)
                .Subscribe<MonstersWinEvent>(OnMonstersWin)
                .Subscribe<CombatStartedEvent>(OnCombatStarted);

            _party = new List<IPlayerCombatMember>();
            _party.Add(new PlayerCombatMember(100, "JB"));

            _monsters = new List<IMonsterCombatMember>();

            IMonsterCombatMember monster = new MonsterCombatMember(20, "Monster")
                .SetTargetStrategy(new RandomTargetStrategy())
                .SetCombatActionStrategy(new RegularAttackStrategy());
            _monsters.Add(monster);

            var message = new StartCombatMessage(_party, _monsters);
            MessageBroker.Send(message);

            while (true)
            {
            }
        }
Пример #2
0
        /// <summary>
        /// Called when [start combat].
        /// </summary>
        /// <param name="m">The m.</param>
        private void OnStartCombat(StartCombatMessage m)
        {
            EventAggregator.Publish(new CombatStartedEvent(m.Players, m.Monsters));

            _currentCombat = new CombatEncounter()
                .SetPlayers(m.Players)
                .AddMonsters(m.Monsters)
                .BeginCombat();
        }
Пример #3
0
        private void OnCombat()
        {
            var players = new List<IPlayerCombatMember>
                              {
                                  new PlayerCombatMember(100, "JB")
                              };
            var monsters = new List<IMonsterCombatMember>
                               {
                                   new MonsterCombatMember(50, "Monster")
                               };

            var message = new StartCombatMessage(players, monsters);
            MessageBroker.Send(message);
        }